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Design of a Gamified Interactive System for Cultural Learning among Children

Aug 2026 · International Conferences on Information Science and System · pp. 1-6 · 0 citations · 10 references

Abstract

This study proposes a conceptual model for a gamified interactive system intended to support cultural learning among children. While traditional approaches to cultural education rely on passive content delivery, this research reframes cultural learning as an interactive, experience-driven process that digital systems could enable. Drawing on academic literature in cultural transmission, child-computer interaction, and game-based learning, the study develops a structured interaction model comprising exploration, engagement, feedback, and progression, designed to align with children's cognitive and behavioral characteristics. This paper presents the conceptual model and interaction framework only: no functional prototype, interviews, or usability testing have yet been conducted, and the qualitative methodology described in Section III is proposed as the protocol for the empirical study that will follow, not a completed study. The model's cultural scope, the specific traditions, narratives, symbols, and practices it would represent, and the process for validating them with cultural experts and community members, is left to be defined in that future work rather than specified here. Likewise, the model's applicability across different cultural contexts is presented as a research proposition to be tested through future localization studies, not a demonstrated finding. This study's contribution is a theoretically grounded interaction model for cultural learning systems that positions gamification as a mechanism for engagement, together with a concrete plan for the prototype development and empirical validation that would test it.

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