Aug 2026· Proceedings of the 28th International Conference on Mobile Human-Computer Interaction· pp. 1-7· 0 citations· 38 references
TL;DR
Preliminary findings support the feasibility of mobile coaching-based exergames for combined motor and cognitive training and motivate further exploring of presence-enhancing features.
Abstract
Among older adults striving for healthy ageing, combining motor and cognitive exercise may help preserve functional capacity in later life. Exergames have shown effectiveness in delivering dual-task training and can complement telemedicine by offering engaging interventions with high adherence. This paper presents a mobile exergame with dual-task exercises and avatar-based coaching, designed as a low cost and pervasive solution using pose estimation from the tablet built-in RGB camera. Intuitive motion-based controls, immersive techniques, and motivating feedback mechanisms were evaluated in a usability pilot study with 27 predominantly young participants. The system achieved a mean System Usability Scale score of 81.2 (σ = 11.02) and positive perceptions of the intuitiveness of the controls and user competence. These preliminary findings support the feasibility of mobile coaching-based exergames for combined motor and cognitive training and motivate further exploring of presence-enhancing features.
BACKGROUND
Exergames are increasingly used in rehabilitation to simultaneously target physical and cognitive functions. Game scores are commonly used as indicators of performance, yet it remains unclear to what extent they reflect underlying movement and cognitive-control demands. Understanding this relationship is ess...
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