ATSplat is presented, a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens, and achieves state-of-the-art rendering quality while reducing the number of Gaussians by more than $5.7\times compared with dense feed-forward 3DGS methods.
Abstract
3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions. However, this scene-adaptive capacity allocation is largely lost in existing feed-forward 3DGS methods, which commonly regress Gaussians at input pixels and lift them along camera rays. Such pixel-aligned formulations make the number and placement of primitives depend on image resolution and input viewpoints rather than scene complexity, resulting in dense and often redundant Gaussian sets. We present ATSplat, a feed-forward 3DGS framework that restores the adaptive allocation capability of 3DGS optimization through Adaptive 3D Tokens. ATSplat first lifts coarse patch-level depth and camera cues into sparse 3D anchor tokens, forming a compact scaffold of the scene. Each token is then regressed into local Gaussians with learnable 3D offsets, decoupling primitive placement from input image grids. An Adaptive Token Expansion module predicts a token-level uncertainty score, supervised by rendering error maps, and selectively expands high-uncertainty tokens through learnable expansion layers. This sparse-to-adaptive formulation enables ATSplat to concentrate primitives in challenging regions while maintaining a compact representation. Experiments on two representative datasets, RealEstate10K and DL3DV, show that ATSplat achieves state-of-the-art rendering quality while reducing the number of Gaussians by more than $5.7\times$ compared with dense feed-forward 3DGS methods. From 12 input images at $512 \times 960$ resolution, ATSplat completes reconstruction in less than a second using a single commercial GPU, and renders high-quality novel views at 1136 FPS ($512 \times 960$) with only 311K Gaussians.
Recent feed-forward 3D Gaussian Splatting (3DGS) methods typically regress pixel-aligned Gaussian primitives, often causing excessive overlap and artifacts, while inaccuracies in predicted camera poses can lead to misalignment in novel-view synthesis (NVS). We present VoxelTTO, a feed-forward framework for reconstructi...
Yibin Zhao, Yihan Pan, Yang-Wen Li et al.· 0 citations
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
GrapeSplat amalgamates multi-view cues into a voxel-aligned scene representation and decodes Gaussians directly from the learned grid, requiring no per-scene optimization or post-processing.
Si-Yu Lu, Yung-Yao Chen, Yi-Jan Chen et al.· 0 citations
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
An alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision and introduces Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target vi...
Hong-Fei Zhu, Hao-Chen Deng, Si-Tao Zhang et al.· 0 citations
Pose-free feed-forward 3D Gaussian Splatting (3DGS) has demonstrated remarkable potential for generalized novel view synthesis. However, existing methods typically predict Gaussian appearance attributes represented by spherical harmonics (SH) in the same manner, overlooking the fundamental distinction between view-inde...
Shi-Wei Ren, Zhiang Liu, Yong-Chun Fang et al.· 1 citation
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