Jul 2026· Journal of Machine Learning Advances· Vol 1, pp. 1-14· 0 citations
TL;DR
This review categorizes the field into five representative paradigms: geometry-based Structure from Motion, learning-based Multi-view Stereo, Neural Radiance Fields, 3D Gaussian Splatting, and recent feed-forward geometric models.
Abstract
Multi-view 3D reconstruction undergoes several paradigm shifts over the past decades. This review categorizes the field into five representative paradigms: geometry-based Structure from Motion, learning-based Multi-view Stereo, Neural Radiance Fields, 3D Gaussian Splatting, and recent feed-forward geometric models. For each paradigm, we analyze its representation, key methods, advantages, and limitations, highlighting a clear transition from explicit geometric optimization to implicit neural representations, and further to efficient explicit modeling with pretrained feed-forward inference. Despite significant progress, challenges remain in geometric accuracy, rendering fidelity, and pose robustness. Future work is likely to focus on hybrid frameworks that combine geometric constraints, learned priors, explicit representations, and feed-forward inference to improve accuracy, efficiency, and generalization.
This work investigates the integration of geometric priors, in the form of predicted normal and depth maps, into the 3DGS framework to improve the reconstruction quality and reveals that multi-view predictions, as they are done by the recent visual geometry grounded transformer (VGGT), outperform single-view alternativ...
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian spl...
Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski et al.· 0 citations
FlexSplat matches or approaches posed state-of-the-art reconstructors while requiring neither camera poses nor ground-truth depth, and matches the best perceptual (LPIPS) quality among the compared methods on GSO.
Amir Sabbaghziarani, Han-Ting Ye, Maria Gorlatova et al.· 0 citations
AnyGS2Mesh is presented, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions, and demonstrates the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D g...
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
RoGe is an end-to-end unified reconstruction and generation framework that removes this explicit bridge between reconstruction and generation, and outperforms reconstruction-based, generation-based, and hybrid baselines in terms of image-level quality and video-level temporal and geometric consistency.
Xiao-Lei Lang, Ze Kang, Ze-Hao Huang et al.· 0 citations
A geometry-semantics co-regularization framework that jointly optimizes geometry and semantics within 3DGS and develops a multi-view semantic consistency supervision to regularize the semantic distributions of Gaussian primitives, ensuring cross-view consistency for Gaussians corresponding to the same semantic category...
Haihong Xiao, Jianan Zou, Yanan Zhang et al.· IEEE Transactions on Visuali...· 0 citations
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