These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.
Abstract
Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods improve extracted geometry through oriented primitives and regularization, while RadiosityGS incorporates differentiable light transport through a radiosity inspired finite-element surfel formulation. We propose a differentiable point rendering method based on opacity-bearing beta surfels. An opacity explicit adjoint light transport formulation provides gradients for surfel geometry and appearance parameters, allowing physically based light transport to constrain reconstruction. Across five synthetic objects reconstructed from ten posed views, our method achieves the lowest mean symmetric Chamfer distance among the evaluated baselines and reduces mean Chamfer distance by 28.5% relative to the strongest point-based baseline while using only 267 surfels on average, approximately ~161 fewer primitives. Directional Chamfer results further show improved accuracy and competitive completion relative to related point-based methods. These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.
A 3D-GS-based framework that attaches a simplified Disney Bidirectional Reflectance Distribution Function (BRDF) and differentiable physically based rendering (PBR) shader to each surface Gaussian for interpretable material attributes delivers higher geometric accuracy, improved material realism, and real-time renderin...
Wei-Chen Xu, W. Wan, M. Peng· International Conference on...· 0 citations
This paper introduces Gaussian Surfels with Spatial Awareness (GSSA) for reconstruction, a spatially aware reconstruction framework that optimizes for Surfel distributions from geometric primitives via a 3D refiner, and constructs SDF by integrating signed distances from voxel vertices to nearby Surfels.
Hao Tang, Siyuan Zou, Hongbo Pan et al.· Remote Sensing· 0 citations
Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured...
Yan Di, Cheng-Xi Li, Yao-Xing Wang et al.· 0 citations
A semantic-guided 3D Gaussian splatting (3DGS) framework tailored to sparse-view industrial reconstruction was introduced, enabling robust reconstruction from limited viewpoints and offers a practical geometric foundation for automated inspection and remote equipment monitoring.
Bo-Yang Li, Tian-Han Gao, Zuan Gu et al.· Visual Computing for Industr...· 0 citations
A shape-guided Gaussian splatting framework for sparse-view X-ray 3D reconstructions that ensures anatomically consistent reconstruction and improves PSNR by 2.83 dB over a state-of-the-art Gaussian splatting baseline with as few as 5 views is proposed.
Pranav Poudel, Florence Dell'Aniello Picard, N. Shehata et al.· 0 citations
This work proposes the Appearance-aware Scaling Diffusion Model (ASDM), a conditional diffusion framework for scene-level ALS point cloud upsampling that incorporates multi-view projected depth-image cues derived directly from the input point cloud that outperforms recent diffusion-based baselines.
Sunghwan Yoo, Gunho Sohn· The International Archives o...· 0 citations
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