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Eulerian Motion Reconstruction for Water Scenery

Sep 2026 · 0 citations · 45 references
Computer Science

TL;DR

This work creates a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video, and shows quantitatively and qualitatively that the framework enables photorealistic animation of water scenes better than prior art.

Abstract

Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static \textit{Eulerian} motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.

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