The results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights.
Abstract
Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/
Experimental results demonstrate that ForgetMimic effectively eliminates memory of designated motions while maintaining the normal operation of all other motions, and identifies and resolves two key training mechanisms in robot control that lead to unlearning failure.
Xu-Kun Luan, Zhong-Xiang Lei, Chen Gong et al.· 0 citations
I-BFM is introduced, to the authors' knowledge the first BFM for humanoid-object interaction, rather than relying on task-specific policies or reference tracking, and learns a shared representation of the coupled dynamics among the humanoid, objects, and their contacts using forward-backward representations and unsuper...
Zi-Qi Han, Yi-Tang Li, Jun Sun et al.· 0 citations
TRACE first injects kinematic priors into input and output projection layers and aligns nominal joint dynamics to reduce embodiment mismatch and support stable fine-tuning, then combines encoder distillation with low-rank reinforcement learning on a compact, quality-screened motion set.
Qing-Yu Lan, Zhi-Hao Tian, Zi-Fan Wang et al.· 0 citations
Humanoid whole-body controllers can now track a diverse set of dynamic motions, but they are typically trained offline and then frozen, so teaching such a controller a new skill tends to erode the skills it already mastered. We study continual learning for humanoid whole-body motion, where a single controller must acqu...
The effectiveness of the BFM-QD framework is shown, benefiting from the synergy between dimensionality reduction of the search space and offline pretraining from diverse behavioral data, which positions BFMs as a general-purpose backbone for QD optimization.
Nazim Bendib, Nicolas Perrin-Gilbert, Olivier Sigaud· 0 citations
CHOREO, a framework for training-free composition of heterogeneous humanoid skills, demonstrates that executable trajectories provide a scalable interface for accumulating and composing pretrained humanoid capabilities.
Zi-Yi Sun, Jing-Wen Chen, Yu-Xin Wang et al.· 1 citation· ⚡1
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