TreeSpark is introduced, a unified training and inference framework extending the semi-autoregressive DSpark architecture that constructs parent-conditioned candidate trees from one backbone pass and replays their expansion, pruning, and budgeted packing during training.
Abstract
Parallel drafters such as DFlash and DSpark reduce proposal latency, but early mismatches limit how much of each block can be accepted. Retaining alternatives introduces parent states and candidate choices that reference-conditioned training does not directly supervise. We introduce TreeSpark, a unified training and inference framework extending the semi-autoregressive DSpark architecture. It constructs parent-conditioned candidate trees from one backbone pass and replays their expansion, pruning, and budgeted packing during training. Survival negative log-likelihood weights retained edges by reference-derived path mass, while a capped coverage hinge promotes target-important alternatives near local selection boundaries. Both objectives reuse reference-chain target distributions without additional target forward passes. We evaluate greedy decoding with Qwen3-4B and Qwen3-8B on nine general benchmarks and six writing domains. Across targets and suites, TreeSpark improves mean acceptance length over DSpark by 23.4% to 31.6% and mean single-request throughput by 15.1% to 25.0%. Batched Qwen3-4B throughput improves by 12.6% to 17.2%. At fixed attention capacity and inference policy, the proposed supervision further improves mean acceptance length by approximately 6.4% and mean system throughput by 4.2% to 5.0% on Qwen3-4B.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
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