Skip to content
Preprint

CQDC-Warp: GPU-Accelerated Differentiable Quasi-Dynamic Simulation for Contact-Rich Manipulation

Oct 2026 · 0 citations · 51 references
Computer Science

TL;DR

CQDC-Warp is presented, a GPU-accelerated differentiable quasi-dynamic simulator for batched model predictive control (MPC) for contact-guided trajectory optimization, in which intended robot--object contacts are specified before planning and encouraged through soft costs, while the simulated dynamics determine contact geometry and frictional response without a prescribed contact-mode schedule.

Abstract

Efficient synthesis of contact-rich manipulation trajectories is essential for downstream robot learning. Gradient-based planning offers a promising approach, but jointly optimizing motion and contact decisions remains challenging. Meanwhile, many existing planners run on CPUs with limited throughput. We present CQDC-Warp, a GPU-accelerated differentiable quasi-dynamic simulator for batched model predictive control (MPC). We use it to study contact-guided trajectory optimization, in which intended robot--object contacts are specified before planning and encouraged through soft costs, while the simulated dynamics determine contact geometry and frictional response without a prescribed contact-mode schedule. Across $17{,}408$ trials on the $17$-object Allegro in-hand rotation benchmark, our framework achieves $79.8\%$ success, compared with $73.7\%$ for CFree and $65.2\%$ for IMPACT, and reduces mean trajectory-generation time by factors of $27.0$ and $50.2$, respectively. On a single NVIDIA RTX 4090 with $2{,}048$ parallel worlds, forward and backward throughput reach $2.06\times10^5$ and $2.25\times10^5$ world-steps per second, respectively. Further experiments cover manipulation with LEAP and Shadow hands, environmental contact exploitation, bimanual manipulation, whole-body control, and real-world trajectory replay on a Sharpa hand.

View source

Similar papers

Preprint Sep 2026

Contact-Rich Motion Planning via GPU-Parallel Mode Evaluation

Contact-rich motion planning (CRMP) is essential for robotic manipulation and locomotion, yet remains computationally challenging due to combinatorial contact decisions. Existing methods typically avoid broad evaluation of contact-mode sequences through search heuristics or optimization reformulations. We revisit broad...

Jia-Yun Li, Georgia Chalvatzaki · 0 citations
2026

FALCON: A Fast and Feasible End-to-End Trajectory Planner via a Cascaded Bernstein Decoder

Navigation in cluttered environments with dynamic obstacles remains a major challenge for uncrewed aerial vehicles (UAVs), especially when both fast response and reliable trajectory generation are required. Traditional modular planners suffer from the latency introduced by mapping and iterative optimization, whereas en...

Yi-Nuo Xu, Zhan Chen, Hao-Wen Gao et al. · 0 citations
Preprint Oct 2026

A Physics-Informed Collision Learning Framework for Collaborative Robot Motion Generation

Close-proximity multi-arm manipulation requires collision models that are both geometrically accurate and differentiable enough for real-time optimization. Classical geometry checkers provide reliable distances but are difficult to use inside gradient-based model predictive control, while conservative proxy models can...

Chen Cai, Steven Liu · 0 citations
#artificial intelligence Preprint Sep 2026

HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization

HIGenNTO is presented, a framework that synthesizes humanoid-scene interaction motion references by optimizing the initial noise of a pretrained text-conditioned motion model under sparse spatiotemporal and scene constraints, establishing a scalable path from high-level task descriptions to physically executable humano...

Lalit Jayanti, Kashu Yamazaki, Yuto Shibata et al. · 0 citations
Open access Sep 2026

Denoising Multi-Robot Trajectories

Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for div...

Yu-Hao Zhang, Keisuke Okumura, Ajay Shankar et al. · 0 citations
Preprint Oct 2026

PATACON: GPU-Parallel Tangent-Bundle RRT-Connect for Constrained Motion Planning

Fast whole-body motion planning enables continuous replanning for humanoid robots in dynamic environments while satisfying collision avoidance and kinematic constraints. However, constrained motion planning incurs substantial computational cost due to repeated constraint projection in addition to collision checking and...

Gahyun Oh, Jun-Hong An, Suhyun Jeon et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.