Skip to content
Preprint

Design the Feedback, Not Just the Reward: Environments for Open-Ended Reinforcement Learning

Aug 2026 · 1 citation · 23 references
Computer Science

TL;DR

This work proposes a reinforcement learning framework built around a training environment that integrates human domain knowledge with model reasoning, and instantiates this framework in interactive web application generation, a representative open-ended generation task.

Abstract

Reinforcement learning has advanced large language models on tasks with reliable verifiers, where checking an outcome provides a clear basis for reward. Extending this approach to open-ended tasks requires environments that can both evaluate complex, partially successful outputs and turn these judgments into effective learning guidance. We propose a reinforcement learning framework built around a training environment that integrates human domain knowledge with model reasoning. Human domain knowledge, encoded in rubrics, anchors evaluation to task intent, while model reasoning combined with hierarchical rewards distinguishes complex open-ended outputs and links diagnosed failures to likely responsible output regions. Furthermore, these diagnostic attributions guide token-level weights in the GRPO objective, thereby translating the ambiguous notion of success in open-ended tasks into concrete guidance for policy optimization. We instantiate this framework in interactive web application generation, a representative open-ended generation task. The resulting model achieves an average pass rate of 41.25\% on MiniAppBench and 76.19\% on ArtifactsBench. Ablation studies show the contributions of individual components, while additional out-of-distribution evaluations support transferable gains without degrading performance on other evaluated tasks.

View source

Similar papers

Preprint Oct 2026

Reward Engine: Reward-Centric Self-Evolution for Open-Ended Tool Agents

Open-ended tool agents can complete the same objective through different tool paths, and their quality depends jointly on the interaction trace, environment state, and final artifacts, so such tasks rarely admit an executable ground-truth reward. The central challenge is therefore to construct a reward from existing ex...

Linda Feng, Ji Qi, Yi-Ran Cheng et al. · 0 citations
#artificial intelligence Preprint Sep 2026

EvoRS: On-Policy Self-Evolution of Reward Systems for Open-Ended Reinforcement Learning

EvoRS is introduced, a self-evolving RL framework that evolves the reward system from on-policy experience, representing it as an executable Reward-DAG, and is updated from on-policy rollouts and reward traces to maintain train-time reliability.

Wei-Yuan Li, Ai-Li Chen, Xin-Tao Wang et al. · 1 citation
#artificial intelligence Preprint Oct 2026

RewardWeaver: Long-Horizon Interactive Learning for Language Agents via Self-Evolving Reward Adaptation

RewardWeaver is introduced, a self-evolving reward adaptation framework for language agents in long-horizon interaction that maintains a validated capability space in which the semantics of admitted Rubrics remain fixed, and closes the loop between policy optimization, task evaluation, failure attribution, and reward a...

Heng-Bo Xiao, Bo-Yao Zhang, Pu-Rui Liu et al. · 0 citations
Review Open access Sep 2026

Foundation-Model-Assisted Reward Design for Reinforcement Learning: A Review of Reward Program Synthesis, Multimodal Feedback, and Trustworthiness

This review organizes the emerging literature along three complementary directions: reward program synthesis, multimodal feedback, and feedback-driven reward optimization, and proposes a five-level trustworthiness framework spanning format validity, execution validity, semantic validity, behavioral validity, and struct...

Wei Zhu, Jin-Yin Bai, Rui Tang et al. · 0 citations
#artificial intelligence Preprint Sep 2026

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers, highlights cooperation among specialized players as a promising path toward self-enh...

Wen-Jie Liao, Liang Zhao, Ze-Hong Cao · 0 citations
#artificial intelligence Preprint Sep 2026

ARISE-RL: Agentic Rubric-Grounded Iterative Self-Evolution with Reinforcement Learning

ARISE-RL, a novel full-cycle self-evolution framework that couples a task/rubric Generator and a reasoning Solver through rubric-mediated co-evolution, is proposed and ECR-Bench, an expert-calibrated rubric benchmark suite covering single-tool deep research and multi-tool travel planning is presented.

Fan-Rui Zhang, Rui-Xue Ding, Qiang Zhang et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.