Aug 2026· IEEE International Symposium on Robot and Human Interactive Communication· pp. 1974-1980· 0 citations· 13 references
Abstract
Participatory design (PD) with children offers a powerful approach for co-creating technologies that are both engaging and developmentally appropriate. In this study, we present a two-hour PD workshop conducted with children aged 5-11 years to explore how children collaboratively design and imagine social roles for a robot-based system. The workshop was situated in a familiar playroom environment and employed low-fidelity prototyping materials to scaffold creative expression. Children were initially engaged in individual ideation tasks using inactive Cozmo robots, followed by spontaneous peer interaction that led to the emergence of a shared collaborative scenario, referred to as a “Robot Land.” Within this environment, children assigned roles to their robots, developed narratives, and used symbolic currency to support social exchanges. Qualitative analysis of observational and conversational data revealed that this emergent structure fostered key social processes including negotiation, coordination, and conflict resolution. The results highlight the value of childdriven, open-ended design contexts and inform the development of a subsequent intervention grounded in emergent collaborative play. Hence, this paper contributes (1) empirical evidence of emergent socio-economic systems in child-led PD, and (2) design implications for narrative-driven robot learning environments.
Supporting children’s creativity in educational settings remains a key challenge, which generative AI-powered social robots may help address. This paper presents CreaRobot, a study in which children performed a standardized drawing task while interacting with a social robot driven by a vision-language model. We compare...
Claudie Cuveillier, Marco Grandclaude, Valentina Cavarretta et al.· Companion Publication of the...· 0 citations
This paper investigates the role of generative AI as a co-creative design partner with children (aged 9-12) to envision child-centric school streets. Drawing on future studies that highlight how diverse ways of imagining shape human perception, we examine how AI-mediated speculation reshapes co-design & participatory d...
C. Tandon, Charu Monga· International Conference on...· 0 citations
Designing interactive systems for children has generated substantial work on accessibility, inclusion, and participatory design. Building on this foundation, this workshop introduces an occupational therapy (OT) perspective, where participation is understood as children’s involvement in meaningful life situations. From...
A. Guneysu, Judith Good, E. Mahmoudi et al.· Adjunct Proceedings of the 1...· 0 citations
The use of accessible digital musical instruments (DMIs) has the potential to lower barriers to music-making, yet there remains a lack of empirical understanding of their design and implementation within mainstream schools for children with mixed abilities. This article presents a project that co-designed accessible DM...
Lee Cheng, Chi-Ying Lam, Enrico Bertelli et al.· IEEE Transactions on Learnin...· 0 citations
Peer conflict is a common and developmentally meaningful social experience in children’s school life. However, existing interactive technologies have mainly focused on immediate mediation or conflict skills training, whereas established approaches such as attributional intervention, restorative practices, reflective le...
Zi-Hui Jiang, Yi Li, Yan-Fei Xu et al.· Multimodal Technologies and...· 0 citations
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