Oct 2026· Advances in Economics Management and Political Sciences· Vol 308, pp. None-None
Artificial Intelligence in Games
Abstract
The paper is a summary of the current developments of AI in the gaming sector between 2023 and 2026, including automated generation of content, intelligent game agents (NPCs) and large language models (LLMs), game testing and quality assurance by means of AI, modeling of players and dynamic difficulty management, as well as reorganization of the industry and the new concept of the so-called AI-native games. This study reveals that the use of AI will not be used to assist in the creation of contents but rather become part of the core elements of game mechanics. Real-time diffusion models can model game engines (GameNGen), LLM agents are already implemented in commercial QA systems (TITAN framework), reinforcement learning and player modeling can be applied to adjust the difficulty of the game dynamically based on the data. At the same time, there exists a discussion in the field of efficiency of the process, the creative aspect of it, and how much restructuring of the organization should be done. The authors also suggest some of the criteria which can be used to determine whether a game is an AI-native game (counterfactual testing) and indicate the open issues like automatic playability tests, user acceptance, safety of the contents and ownership of the copyright.
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