PowerPoint presentations (PPTs) are a dominant medium for communication across diverse domains, yet high-quality PPT generation still depends heavily on labor-intensive human effort. Recent advances in large language models (LLMs) for agentic tasks have created both new opportunities and challenges (Chen et al., 2026) for automatic PPT generation. In this work, we present a unified training framework for automatic PPT generation toward presentation intelligence, integrating cross-validated data synthesis, guided teacher enhancement, and verifiable reward optimization. We first construct a cross-validated pipeline for data synthesis, with explicit control over both difficulty and validity. We then develop a teacher-enhancement framework grounded in rules and prior knowledge to substantially strengthen the instructional capacity of teacher models. Building on this, we further improve supervised fine-tuning (SFT) through a mixed-teacher strategy and a lightweight outcome-driven trajectory filtering method. Finally, based on the resulting SFT models, we introduce a suite of verifiable aesthetic metrics together with a GRPO-based reinforcement learning framework to optimize slide-level visual attributes beyond text-only supervision. Experiments show that our enhanced SFT pipeline improves Qwen-3.6-27B and Qwen-3.6-35B-A3B by 7.45 and 9.35 points on PresentBench, respectively, surpassing GLM-5.2 while maintaining strong generalization. Reinforcement learning further improves performance across five aesthetic dimensions, compensating for the limitations of SFT in visual refinement. Overall, the results demonstrate the effectiveness of our framework for high-quality PPT generation.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
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Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
A machine-learning approach called CheMeleon provides a practical way to develop new drugs or other molecules with much less detailed, expensive experimentation.
Research Manager Mike Walker reflects on a career spanning hacker culture, cybersecurity, and AI, sharing lessons about trust, teamwork, leadership, and why solving difficult problems requires curiosity, judgment, agility—and an understanding of the rules. The post Learn the rules: The hacker mindset appeared first on Microsoft Research.
Learn how Google Antigravity and our Cheminformatics Skills accelerate drug discovery workflows, search compounds, and propose novel rigidified macrocycles.
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