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#human-computer interaction Preprint Open access

Big World, Little Me: Comparing a First-Person VR Walkthrough Video and Static Slides for Communicating Height-Related Accessibility Barriers

Chan In Sio Alex Mann Qian Ming Jia Xuecheng Guo Yan Zhuo Xinyu Ning Kaikuo Liao Lik-Hang Lee
Oct 2026
Human-computer Interaction

Abstract

People with dwarfism and other forms of short stature may encounter barriers created by fixed-height environments and discriminatory social assumptions. This paper evaluates Big World, Little Me, a 10 min 52 s first-person walkthrough recorded from a Unity-based VR environment. The narrative depicts domestic reachability, public-transport, and employment barriers. In a non-randomised between-subjects study, 100 participants aged 15--48 years viewed either the fixed-duration audiovisual walkthrough or a silent, self-paced 27-slide presentation representing the same principal events. Narrative engagement was higher for the walkthrough ($M=5.54$, $SD=0.51$) than for the slides ($M=4.24$, $SD=0.73$), mean difference $=1.30$, 95% CI [1.05, 1.55], Hedges' $g=2.05$, $p<.001$. State empathy was also higher for the walkthrough ($M=3.15$, $SD=0.33$) than for the slides ($M=2.21$, $SD=0.60$), mean difference $=0.94$, 95% CI [0.74, 1.13], Hedges' $g=1.91$, $p<.001$. Exploratory supportive-intention ratings increased more in the walkthrough condition than in the slide condition. Participants also rated the walkthrough as more dynamic, continuous, spatially clear, and information-rich. The findings indicate stronger immediate responses to the complete walkthrough format, but do not isolate the effects of motion, continuity, pacing, information quantity, or participant control. The walkthrough should be understood as screen-based VR-authored media rather than immersive VR or a reproduction of lived experience.

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