Aug 2026· Annals of Indian Psychiatry· 0 citations· 14 references
Abstract
Research on internet gaming disorder (IGD) has predominantly relied on binary diagnostic thresholds, which do not capture the subclinical, dose-dependent burden of gaming-related psychopathology. Data from Indian populations employing dimensional, severity-based methods are limited. Aims: To examine the independent association of continuous IGD symptom severity with depression, anxiety, and sociooccupational functioning in a nonclinical sample of Indian young adults.
A cross-sectional study was conducted among young adults aged 18–30 years in Gujarat, India (
n
= 359). Gaming severity was measured using the IGD scale 9–short form, depression using the beck depression inventory, anxiety using the Generalized Anxiety Disorder-7, and functioning using a self-rated Global Assessment of Functioning proxy. Multiple linear regression was performed with bootstrap validation (5000 resamples). Cohen’s
f
2
effect sizes and
post hoc
power were computed.
The prevalence of clinical IGD was 1.1% (
n
= 4). Gaming severity was significantly associated with depression (
r
= 0.362, 95% confidence interval [CI]: 0.240–0.482), anxiety (
r
= 0.305, 95% CI: 0.192–0.420) and impaired functioning (
r
= −0.198, 95% CI: −0.326 to −0.070). In adjusted regression, gaming severity independently predicted depression (
B
= 0.62, 95% CI: 0.44–0.81,
f
2
= 0.184) and anxiety (
B
= 0.27, 95% CI: 0.19–0.36,
f
2
= 0.149); both
P
< 0.001.
In Indian young adults, subclinical gaming severity was independently associated with depression and anxiety. The findings support the use of dimensional, severity-based screening rather than binary diagnostic thresholds alone.
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