The stance expressed in responses from retrieval-augmented generation systems is significantly influenced by the stance distribution of the retrieved materials. Existing research on knowledge poisoning has primarily targeted factual errors. In contrast, this study focuses on injection attacks in which the facts are correct but the stance on a controversial issue is one-sided. At a mean topic-level poisoning share of 18.9% within the post-injection ProCon documents, all four generation models from different vendors exhibited stance shifts aligned with the poisoning direction; across four concentration levels, the shifts increased monotonically. This paper proposes a Stance-Balancing Middleware positioned between the retriever and the generator. It consists of stance detection, fixed balancing (2 supporting + 2 opposing + 1 neutral), and a debiasing prompt, without introducing additional large language model calls. Across all eight concentration-direction settings, the complete method reduced the magnitude of stance deviation by an estimated 0.106 to 0.350; the six settings at poisoning shares of 11.9%-18.9% remained significant after Holm adjustment (adjusted p<= 0.009). In the cross-model experiment, all eight model-direction combinations moved along the stance axis in the corrective direction, and seven of eight showed a clearly detected reduction in absolute distance from 0. In the concentration sweep, the post-defense intervals included 0 in all eight settings, while the cross-model pro-poisoning results retained small positive residual point estimates of +0.045 to +0.063. For 20 candidate documents, stance detection took approximately 1.5% of the median generation time on a single GPU and approximately 16% on CPU.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
Research Manager Mike Walker reflects on a career spanning hacker culture, cybersecurity, and AI, sharing lessons about trust, teamwork, leadership, and why solving difficult problems requires curiosity, judgment, agility—and an understanding of the rules. The post Learn the rules: The hacker mindset appeared first on Microsoft Research.