Modeling the latent, multi-step reasoning processes of learners is a core challenge for adaptive tutoring systems, which often rely on simple right/wrong answers rather than understanding how students think. Instantiated here for grammatical reasoning, this study introduces a diagnostic framework that makes students'step-by-step problem-solving visible by analyzing their action sequences in an interactive learning game. The framework computes five interpretable strategy dimensions (e.g., systematic error correction, random guessing), estimates coordination demand from task structure and behavioral patterns, and classifies reasoning into four distinct states. Analyzing 36,234 interactions from 234 students working on 42 morphosyntactic exercises, we found that reasoning strategies vary primarily by context rather than stable traits (intraclass correlation = 0.14), and students show high persistence in unproductive states; specifically, 74.6% of failures driven by high coordination demand (rather than simple knowledge gaps) are followed by another failure without intervention. Our early warning model predicts validation success with strong accuracy (AUC = 0.826 using strategy patterns alone; 0.902 with additional sequential context) while avoiding circular reliance on current error counts. These findings demonstrate that making latent reasoning processes visible enables earlier, more targeted scaffolding that responds to how students are thinking rather than simply whether they succeed. While demonstrated in language learning, the framework provides a generalizable, interpretable architecture for diagnosing complex, structured reasoning in any domain.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
MIT News · Artificial Intelligence· news.mit.eduSep 29, 2026
Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.