Skip to content

The Geometry of Learning: Read-Write Asymmetry Across Training

Valeria Ruscio Keiran Thompson
Oct 2026
Artificial Intelligence Machine Learning Natural Language Processing

Abstract

Pretraining and alignment update the same transformer weights, and we ask in which directions each stage changes them. The residual stream gives every matrix a shared coordinate system, in which a weight change can be compared with the principal subspace of the activations the matrix reads and with the prediction subspace of the unembedding. In this frame, alignment updates to the query and key matrices are enriched in the principal input subspace, while its updates to the output matrices are close to random relative to the prediction subspace, and the same signature appears in late pretraining and under every objective we apply to one checkpoint, so it is a property of the training stage rather than of the objective. The gradient of a linear map is a sum of outer products $\delta_t a_t^\top$, and the residual stream enters this product through the activation $a_t$ for matrices that read from it and through the upstream gradient $\delta_t$ for matrices that write into it. Read gradients therefore inherit the spectrum of the activations, which is the same under every objective, while write gradients inherit the geometry of the upstream gradients, which point into the prediction subspace only early in pretraining, when the output matrices acquire their prediction geometry. The raw read gradient follows the activation spectrum, the optimiser attenuates the concentration it inherits, and cancellation between tokens sets the scale of the update but not its direction. A write direction derived from the unembedding still changes predictions after alignment, and adaptation restricted to any single group of matrices remains effective, so the signature describes where training places its updates, not which matrices can carry them.

View source

Similar papers

#artificial intelligence Conference Open access Jun 2018

Gibson Env: Real-World Perception for Embodied Agents

This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.

F. Xia, Amir Zamir, Zhi-Yang He et al. · 1,069 citations · ⚡112
#computer vision Review Sep 2017

Agile Software Development Methods: Review and Analysis

This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.

P. Abrahamsson, O. Salo, Jussi Ronkainen et al. · 727 citations · ⚡54
#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54

Diffusion models as plug-and-play priors

The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.

Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al. · 316 citations · ⚡15

Trajectory Balance: Improved Credit Assignment in GFlowNets

It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...

Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al. · 302 citations · ⚡60
#computer vision Open access Jul 2017

What happens when software developers are (un)happy

Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.

D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al. · 236 citations · ⚡13

Related blog posts

MIT News · Artificial Intelligence Sep 29, 2026

Who we become when we talk to machines

Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.