Users engage with large language models on tasks that are purely objective ("When was Netflix founded?"), purely subjective ("What should I name my child?") or anywhere in-between. We have rich tools for evaluating model accuracy with respect to objective criteria. However, when it comes to subjective aspects of a task, we do not have similarly developed methodology at hand. In this paper, we take some early steps towards framing the question of subjective evaluation. Rather than measure how often a model is right or wrong on a question, we instead ask, how do models make choices among multiple viable responses without a clear winner? To study this question, we restrict our focus to short-form content, and consider comparison tasks among three such content types: numbers, baby names, and fictional cities. We identify 29 aspects of these short-form examples covering many areas of syntax and semantics (length, alphabetic order, popularity, vowel mix, spoken sound, etc.). We show first that models tend to have strong and reproducible preferences for or against some of these aspects. Second, we show that variations in how the model is asked to express a preference may cause some of these aspects to activate or deactivate in the model's selection. Third, we show that overall preference distributions among pairs may vary radically based on seemingly-unimportant variations in the nature of the question posed to the model, raising new questions about manipulation. And finally, we show that, if models are used both to create lists of alternatives and to rank them, there are unexpected interactions between the two stages that may also drive the models'stated preferences.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
MIT News · Artificial Intelligence· news.mit.eduSep 29, 2026
Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.