Aug 2026· Embedded Systems and Applications· pp. 147:1-147:16· 0 citations· 46 references
Computer Science
TL;DR
This work shows that a randomized parallel implementation of a variant of the strongly polynomial max-flow algorithm of Dadush, Orlin, Sidford, and V\'egh [SODA 2026] runs in $\tilde{O}(mn)$ work and $\tilde{O}(m)$ depth, which improves upon the previously described tradeoffs between work and depth.
Abstract
We study the maximum flow problem in directed networks with real capacities in the parallel setting. For a network with $n$ vertices and $m$ arcs, we show that a randomized parallel implementation of a variant of the strongly polynomial max-flow algorithm of Dadush, Orlin, Sidford, and V\'egh [SODA 2026] runs in $\tilde{O}(mn)$ work and $\tilde{O}(m)$ depth. This improves upon the previously described tradeoffs between work and depth for strongly polynomial parallel maximum flow algorithms: earlier $\tilde{O}(n^3)$-work algorithms have $\tilde{O}(n^2)$ depth [Shiloach and Vishkin, J. Algorithms 1982; Goldberg and Tarjan, J. ACM 1988], while the known $\tilde{O}(m)$-depth approach uses $\tilde{O}(mn^3)$ work [Orlin, Oper. Res. 1993].
This paper achieves truly work-efficient parallel derandomization by obtaining linear work bounds of $O(m+n)$, thereby achieving truly work-efficient parallel derandomization.
This paper presents the first distributed near-optimal $\tilde O(D)$-rounds $(1-o(1))$-approximation algorithm for Maximum $st$-Flow in general undirected planar graphs.
Yaseen Abd-Elhaleem, Michal Dory, Oren Weimann· 0 citations
Any deterministic algorithm for either problem must use $\Omega\left(\frac{n^2}{\beta\cdot\log n}\right)$ bits of space, and this deterministic gap is resolved with an (almost) tight lower bound.
The first $poly(\Delta,\log n)-round algorithm for $(\Delta + 1)$-edge coloring in the CONGEST model is presented and the $n$-dependency of its runtime, $\tilde{O}(\log^5 n)$, matches the best published dependency in the LOCAL model.
Sebastian Brandt, Ananth Narayanan, Alexandre Nolin· 0 citations
This work derandomize the $3$-cut algorithm using a deterministic near-minimum-cut skeleton, and derandomize the reduction using a specialized $4$-cut algorithm using the skeleton, the constructive light-cut bounds, and the deterministic spectral sparsifier of BSS12.
Trevor Vaughn· 0 citations
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