Kora is proposed, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining and decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information.
Abstract
World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.
This work conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile f...
Yu Yang, Xuemeng Yang, Licheng Wen et al.· 0 citations
WorldWeaver (W^2), a streaming multi-agent video diffusion model that augments rollout with cross-agent world state registers: learnable tokens that store shared world information, track individual agent status, and are dynamically updated after each generated chunk is presented.
World4V2X is proposed, the first world model framework tailored for V2X cooperative perception, which introduces a spatial observability modeling module that defines spatial consistency boundaries to distinguish reliable regions from uncertain ones, thereby enabling spatial consistency modeling over multi-agent heterog...
Rui Wang, Shuai Wang, Xiang-Yi Qin et al.· Proceedings of the Thirty-Fi...· 0 citations
The Programmable World Model is introduced, a framework that decouples world-state evolution from visual observation generation and demonstrates the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.
Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al.· 11 citations· ⚡2
A new diffusion method for multi-agent planning with STL specifications is introduced, making the approach generalizable to novel formulas whose predicates are placed anywhere within the goal region covered during training, while achieving the same scalability as existing learning-based methods.
Joe Eappen, Zikang Xiong, S. Iyengar et al.· IEEE Robotics and Automation...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.