Head pose estimation is important for human computer interaction and driver monitoring, but many image based methods remain too costly for resource constrained deployment. We propose STAG-Net, a structure-aware attention over landmark groups for lightweight head Pose estimation that estimates head pose from facial landmarks using movement aware selection, spatial clustering, compact DeepSet encoders, self attention, and a global geometry descriptor. We develop variants using FaceMesh and Face Alignment Network landmarks and evaluate them under cross dataset and subject independent protocols on 300W-LP, AFLW2000, and BIWI. STAG-Net achieves the lowest mean absolute error among all compared landmark based methods in every evaluated setting. On BIWI frames with valid detections, the FAN variant also records the lowest overall error among all compared methods, reaching $3.51^\circ$ under cross dataset evaluation and $2.39^\circ$ under subject independent evaluation. The regressors use only 0.012 to 0.043 million parameters and 24.1 to 83.6 thousand FLOPs, about three orders of magnitude fewer FLOPs than FSA-Net. Despite including landmark extraction and regression, the FaceMesh pipeline reaches 322.9 frames per second on a Tesla T4 GPU, nearly twice the 164.5 frames per second of the fastest measured image based baseline, and 111.0 frames per second on CPU. After normalization by dataset size, STAG-Net processes training samples seven to eight times faster than FSA-Net and more than one hundred times faster than HopeNet and TokenHPE, while complete training finishes within 28 minutes. These results show that STAG-Net combines leading landmark based accuracy with substantially lower training and inference cost.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.
MIT News · Artificial Intelligence· news.mit.eduOct 28, 2026
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity. The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.
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