Most discrete visual tokenizers rely on a default design: every position in the sequence shares the same codebook. Such a constant-codebook design can consume the finite-data entropy budget very quickly. We observe that the per-position empirical conditional entropy decays so quickly along the sequence that, after a few positions, the conditional distribution becomes essentially deterministic. On ImageNet with $K=16384$, this happens after only about 2 out of 256 positions, when most prefixes already identify individual images in the dataset. We call this phenomenon the Entropy Cliff. Under full conditional utilization, larger codebooks exhaust the finite-data entropy budget in fewer positions. The empirical entropy decreases more gradually in our language comparison, where the effective entropy per position stays below the codebook capacity. To address this, we propose Variable Codebook Size Quantization (VCQ), where the codebook size $K_t$ grows monotonically along the sequence from $K_{\min}=2$ to $K_{\max}$, leaving the loss function, parameter count, and AR training procedure unchanged. With a vanilla autoregressive Transformer and standard next-token prediction, VCQ-Base achieves gFID w/o CFG 14.80 on ImageNet $256\times256$, compared with 27.98 and 18.16 for constant codebooks of size 16384 and 8192, respectively. Scaled up, it reaches gFID 1.71 with 684M autoregressive parameters, without any extra training techniques such as semantic regularization or causal alignment. The extreme information bottleneck at $K_{\min}=2$ encourages semantic concentration in early encoder features: a linear probe on features from only the first 10 positions reaches 43.8% top-1 accuracy on ImageNet, compared to 27.1% for uniform codebooks. These results show that what matters is not only the total capacity of the codebook, but also how that capacity is distributed and organized.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 13, 2026
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
Exploring how generative AI could make machine vision more accessible to businesses. The post GenEye in a Box: Making Machine Vision Something You Can Just Ask For appeared first on GPT-Lab.
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