Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all $m$ players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon $T$. Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of $T$. This bound, however, is non-constructive and its dependence on the number of actions $n$ is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game. We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees $O(n\log n)$ regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon $T$, there is a game with $n$ actions per player in which some player's regret is $2^{\Omega(n)}$, and more generally, for every $m\ge3$ we construct $m$-player games in which some player's regret is $2^{\Omega(mn)}$; for learning rates above $2^{-\Omega(mn)}$, that player's regret even grows linearly in $T$. Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In $m$-player games, the same framework gives a significantly simplified proof of the recent $O(\sqrt{m}\log n\log T)$ regret bound due to Ha.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
Research Manager Mike Walker reflects on a career spanning hacker culture, cybersecurity, and AI, sharing lessons about trust, teamwork, leadership, and why solving difficult problems requires curiosity, judgment, agility—and an understanding of the rules. The post Learn the rules: The hacker mindset appeared first on Microsoft Research.
Learn how Google Antigravity and our Cheminformatics Skills accelerate drug discovery workflows, search compounds, and propose novel rigidified macrocycles.
MIT News · Artificial Intelligence· news.mit.eduOct 28, 2026
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
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