ShapleyOG: Fast Adaptive Shapley Value Estimation with Odd Gaussian Processes
David RundelR. Teal WitterSanto M. A. R. ThiesMatthias FeurerFabian FumagalliBernd Bischl
Nov 2026
Machine LearningData Science
Abstract
Shapley values are a central tool for attribution in machine learning. Since their exact computation requires evaluating the cooperative game to be explained on exponentially many player coalitions, they are typically estimated from a limited number of evaluations. Recently, ShaplEIG has shown that adaptively selecting the coalitions to evaluate substantially improves sample efficiency over classical estimators. This, however, comes at the cost of a sequential procedure that, in every iteration, refits a Gaussian process surrogate of the game and selects the coalition with the largest expected information gain about the Shapley values. The resulting computational overhead limits its applicability to costly games with low evaluation budgets. We present fast adaptive Shapley value estimation with Odd Gaussian Processes (ShapleyOG) to overcome this limitation. ShapleyOG leverages the fact that Shapley values depend only on the odd component of the game, and we show that under paired sampling a Gaussian process surrogate on this component alone yields the same Shapley value posterior and coalition selection criterion from half as many observations. Moreover, ShapleyOG refits the surrogate only on a sparse schedule and efficiently updates the selection criterion in between, and it extends quadrature-based computation schemes to the prior covariance of the Shapley values, which allows for exact or cheaper approximate computation. In extensive experiments on diverse games, ShapleyOG matches the estimation accuracy of ShaplEIG while reducing its overhead by up to three orders of magnitude. As a result, it outperforms state-of-the-art non-adaptive estimators at equal total computation time already when a single evaluation takes a tenth of a second and a budget of a few thousand evaluations suffices, thereby widening the regime in which adaptive coalition selection is applicable and pays off.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The study shows that agile practices improve both informal and formal communication, but indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication.
M. Pikkarainen, Jukka Haikara, O. Salo et al.· Empirical Software Engineeri...· 401 citations· ⚡48
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
Learn how Google DeepMind and GovTech Singapore uses lightweight on-device Gemma models to intercept conversational scams in private chats with zero cloud data egress.