CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction
Taisuke Kobayashi
Nov 2026
Machine LearningRobotics
Abstract
Interactive imitation learning makes an agent's control policy robust by stepwise supervisions from an expert. The recent algorithms mostly employ expert-agent switching systems to reduce the expert's burden by limitedly selecting the supervision timing. However, this approach is useful only for static tasks; in dynamic tasks, timing discrepancies cause abrupt changes in actions, losing the robot's dynamic stability. This paper therefore proposes a novel method, named CubeDAgger, which improves robustness with less dynamic stability violations even for dynamic tasks. The proposed method is designed on a baseline, EnsembleDAgger, with three improvements. The first adds a regularization to explicitly activate the threshold for deciding the supervision timing. The second transforms the expert-agent switching system to an optimal consensus system of multiple action candidates. Third, autoregressive colored noise is injected to the agent's actions for time-consistent exploration. These improvements are verified by simulations, showing that the trained policies are sufficiently robust while maintaining dynamic stability during interaction. Finally, real-robot scooping experiments with a human expert demonstrate that the proposed method can learn robust policies from scratch based on just 30 minutes of interaction. https://youtu.be/kBl3SCTnVEM
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
An algorithm is proposed which leverages disentangled semantic factors to generate adversarial perturbation by altering controlled semantic attributes to fool the learner towards various "adversarial" targets.
Haonan Qiu, Chaowei Xiao, Lei Yang et al.· arXiv.org· 208 citations· ⚡17
This work proposes a HALO that directly maximizes the utility of generations instead of maximizing the log-likelihood of preferences, and suggests that the best loss depends on the inductive biases most appropriate for a given setting, an oft-overlooked consideration.
A new system identifies and corrects unreliable object descriptions stored in a robot’s memory, improving the robot’s ability to interact with its environment.
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.