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Design and Implementation of an Adaptive Gamification System for Personalized Learning Using Player Profiles

2026 · IEEE Revista Iberoamericana de Tecnologias del Aprendizaje · Vol 21, pp. 616-625 · 0 citations · 53 references

Abstract

Personalized learning has become a key research area in modern educational technologies, particularly in virtual learning environments where engagement and interaction play a central role. Although gamification has been widely adopted to enhance motivation, a major challenge remains in dynamically adapting game mechanics to individual learner profiles in a systematic and scalable way. This paper presents an adaptive gamification framework based on player profiles, integrated into a virtual learning environment designed for primary education. The proposed system dynamically adjusts game mechanics, dynamics, and reward structures according to users’ interaction patterns and preferences. The framework was designed following an iterative engineering process aligned with User-Centered Design principles and implemented using a cloud-based architecture leveraging Amazon Web Services and Infrastructure-as-Code principles to ensure scalability and deployment flexibility. The system was validated in a real-world deployment with primary school students in a rural educational setting. As an integral stage of the development process, the usability evaluation focuses on system usability, user experience, and behavioral interaction data, demonstrating effective integration of adaptive mechanisms and consistent user engagement across different player profiles. These results confirm the feasibility of adaptive gamification in virtual learning environments and provide a technical foundation for further research on intelligent personalization mechanisms in educational systems.

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