Skip to content
Preprint

ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models

Aug 2026 · 1 citation · 33 references
Computer Science

Abstract

Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.

View source

Similar papers

Preprint Aug 2026

MiniWorld: Democratizing the Training of Video World Models from Scratch

MiniWorld is presented, a reproducible framework for training streaming video world models from scratch that adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability and will facilitate future research on video world modeling.

Yian Zhao, Ruo-Chong Zheng, Hongcan Guo et al. · 0 citations
Preprint Aug 2026

Vid2WAM: Distilling Video Diffusion Priors into World Action Models

Vid2WAM is proposed, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student and introduces source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from nois...

Chen-Hao Qiu, Ruixiang Wang, Runyi Zhao et al. · 2 citations
#machine learning Preprint Sep 2026

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text c...

Ming-Yang Chen, Sheng Chen, Xiao-Xiao Fu et al. · 2 citations
Preprint Aug 2026

Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation

Context-Matched Distillation (CMD) is introduced, a causal DMD framework that aligns teacher supervision with the information available when each target is generated, and naturally extends to frame-wise and chunk-wise generation, long video distillation, and camera-conditioned distillation.

Hmrishav Bandyopadhyay, Xuanchi Ren, Zijian Huang et al. · 3 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.