Skip to content
Open access

Project-Based Learning for Assemblr Edu Augmented Reality Media: Products and Experiences of Primary School Teacher Education Students

Jul 2026 · Journal of Authentic Research · Vol 5, pp. 4702-4712 · 0 citations

TL;DR

The research findings indicate that the application of Assemblr Edu AR-based PjBL provides authentic learning experiences that support the development of digital competencies, creativity, and the ability of primary school teacher education students to produce innovative learning media.

Abstract

The development of digital technology requires prospective teachers to have the ability to design innovative, technology-based learning media. This study, involving 35 primary school teacher education students, aims to describe the implementation of Project-Based Learning (PjBL) in the development of Augmented Reality (AR)-based learning media using Assemblr Edu and to examine the products and learning experiences of the students. This study uses a qualitative descriptive approach with a case study design. The research subjects consisted of 35 primary school teacher education students taking the Learning Multimedia course. Data were collected through observation, interviews, and documentation of students' AR products. Data analysis was carried out using the Miles, Huberman, and Saldaña model through the stages of data condensation, data display, and conclusion drawing. The results showed that the implementation of PjBL was carried out in a "very good" category with an implementation percentage of 89%, while the interview results indicated an increase in collaboration skills (90%), the development of digital technology skills (80%), and an increase in creativity (70%). The analysis of AR media products showed that students were able to develop media with good aspects of material suitability, visual design, and interactivity. This research practically contributes to the development of digital, collaborative, and creative competencies for prospective elementary school teachers through authentic project-based learning experiences. The research findings indicate that the application of Assemblr Edu AR-based PjBL provides authentic learning experiences that support the development of digital competencies, creativity, and the ability of primary school teacher education students to produce innovative learning media.

Read PDF

Similar papers

Review Open access Aug 2026

A Systematic Literature Review of Augmented Reality–Oriented Professional Development Programs for Teachers

Augmented Reality (AR) combines real-world experiences with virtual elements and offers various positive educational outcomes. However, one obstacle hindering AR’s use in education is teachers’ limited pedagogical knowledge regarding the instructional implementation of AR in teaching. Supporting teachers with professio...

Sahsenem Oz, Bahadır Namdar, T. Yüksel et al. · 0 citations
Open access Aug 2026

INTEGRATION OF AUGMENTED REALITY IN DANCE EDUCATION: DEVELOPMENT OF INTERACTIVE MEDIA FOR ELEMENTARY SCHOOL STUDENTS

The findings indicate that AR can serve as a complementary pedagogical medium for supporting culturally responsive and interactive dance learning in elementary schools, particularly in contexts where teachers have limited access to dance instructional resources.

Prasena Arisyanto, Riris Setyo Sundari, M. Untari et al. · 0 citations
Open access Aug 2026

Development of Digital Learning Materials Based on Project-Based Learning Using CorelDRAW and Blender to Enhance Graphic Design and 3D Animation Skills

The CorelDRAW- and Blender-based PjBL digital learning media have been proven to be valid, practical, and effective as an alternative 21st-century teaching material in vocational education.

Taali, Abdul Habib Arrasyidi Desky, Hasan Maksum et al. · 4 citations
Open access Sep 2026

Development of an Interactive Video-Based E-Book to Improve Motivation and Learning Outcomes in Physical Education

It is suggested that an interactive video-based e-book can serve as a practical and innovative digital learning resource to support more engaging and student-centered physical education.

RirinDwi Agustin, Akhmad Mahbub Mawardi, Kenys Fadhilah Zamzam · 0 citations
Open access Aug 2026

Development of an Interactive Learning Tool: Pop-Up Book Media with Educational Technology Approach

The results showed that the Pop-Up Book media is valid, very practical, and effective for enhancing students’ motivation and learning outcomes in Pancasila Education, indicating a significant improvement in students’ conceptual understanding.

Surnilawati Surnilawati, Ridwan Ridwan, U. Rahmi et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.