This work presents a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy that moves layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search.
Abstract
We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy. First, Global Semantic Verification (GSV) represents scenes as structured graphs and enforces semantic constraints through rule-based verification. This explicit validation removes contradictory configurations and produces a globally consistent semantic scaffold. Second, Global Physical Feasibility Search (GPFS) combines evolutionary search for global exploration with gradient-based refinement for local exploitation. It reduces dependence on VLM-proposed initialization and improves robustness in non-convex and discontinuous feasible spaces. Together, GSV and GPFS move layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search. Experiments show that our method achieves state-of-the-art performance in open-vocabulary 3D indoor layout generation, improving both semantic consistency and physical plausibility.
A modular mapping architecture is demonstrated that establishes 3D Semantic Scene Graphs (3DSSGs) as its foundational back-end, enabling the dense representation of extensive environments containing thousands of unique object instances and supporting open-vocabulary queries via CLIP features without requiring any addit...
Felix Igelbrink, Lennart Niecksch, Martin Günther et al.· Proceedings of the Thirty-Fi...· 0 citations
A unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine, using the ESG, which specifies entities with physical attributes, spatial relations, and event-driven timelines in a machine-checkable form.
Xin-Tong Fang, Zhi-Yuan Fang, Ren-Gan Xie et al.· 0 citations
A framework that predicts an executable scene representation from sparse views and realizes it through perception-grounded asset instantiation and closed-loop spatial refinement is presented, and observation-consistent supervision is introduced that aligns each target scene with the visual evidence available in its inp...
Kai Li, Lu-Tao Jiang, Zhenyang Li et al.· 1 citation
OmniMech is introduced, the first million-scale benchmark for evaluating VLMs on executable CAD generation from industrial manufacturing data, and experiments show that current VLMs and CAD-specialized models still struggle with executable program synthesis, fine-grained 3D reconstruction, and reliable enforcement of d...
Tai-Ting Lu, Run-Ze Liu, Zi-Wei Dong et al.· 0 citations
This work proposes a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths, and proposes an adaptation of the Fused Gromov--Wasserstein distance for principled graph-...
J. A. Millan-Romera, Samuel Cognolato, Holger Voos et al.· 0 citations
SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...
Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.