Face-Edit-Attributes, the largest collection of $169$ facial editing attributes focused on hair, accessories, and pose edits, is presented, which shows that most models performed hair and accessory edits well, but struggled with editing pose.
Abstract
Facial appearance editing powers popular applications like FaceApp and Photoshop. Generative Adversarial Networks (GANs) and 3D Morphable Models (3DMMs) have been widely used for facial editing. GANs can perform varied facial edits (e.g., changing hair color, hairstyle), but often produce unstable edits. 3DMMs produce stable edits, but can only alter pose and facial expression. Recently, text-guided diffusion models like Nano Banana have become popular for image editing. Text-guided models are a compelling alternative to GANs and 3DMMs since they can produce both stable and varied image edits. While text-guided models have been widely tested for whole-scene edits (e.g., ``make the woman play a guitar''), they have not been comprehensively tested for facial editing. We conducted the first large-scale evaluation ($\sim1$M images evaluated) of six popular text-guided models on a sequential facial editing task. We present Face-Edit-Attributes, the largest collection of $169$ facial editing attributes focused on hair, accessories, and pose edits. We compared model performance using two popular celebrity face datasets: CelebA and CelebSET. Our results show that most models performed hair and accessory edits well, but struggled with editing pose. All models over-edit (e.g., changing hair color when asked only to change the hairstyle). We also evaluated demographic biases in each model. Our results show surprising biases in overediting: almost all models created more overedits for dark-skinned male faces and old faces. The code and data for our results (including our repository of $\sim 1$M images) can be accessed \href{https://github.com/rahul1801/Face-Edit-Bench}{\textcolor{blue}{here}}.
A deep learning framework is proposed to directly predict re-topologized facial meshes from synthetic multiview images generated with Visage Craft, an in-house physically based rendering system using an Appearance 3D Morphable Model (A3DMM).
As generative AI tools become increasingly powerful and easy to use, people can easily edit portrait images with a prompt, necessitating the task of image editing attribution, which predicts the involved editing tools from the given image. Existing attribution methods hold the single-tool assumption and can only attrib...
Sheng Liu, Qiang Sheng, Danding Wang et al.· 0 citations
This work proposes RAGMesh, a retrieval-augmented framework that leverages text-correlated geometric priors to improve high-fidelity facial synthesis and editing, and introduces Adaptive RAG-guided Supervision (AdaRAGS), a region-aware constraint that explicitly aligns textual semantics with corresponding facial region...
AEAvatar is proposed, an Animatable and Editable Generative Gaussian Head Avatar framework for producing high-quality 3D avatars that achieves high-quality animation at a resolution of \(512^{2}\) using only around 120K Gaussian primitives.
Achun Bao, Jie Guo, Xiu Li· ACM Transactions on Multimed...· 0 citations
AvaImg, a multi-stage optimization pipeline, is presented: it enforces body-inside-clothing constraint via signed winding numbers, is made viable by a three-level efficiency cascade (~10x runtime reduced, ~95% storage saved), and recovers fine surface detail using coarse-to-fine displacement optimization.
Margaret Kostyrko, Yuxuan Xue, Garvita Tiwari et al.· 2 citations
This review investigates the growing research on automated conversion from two-dimensional (2D) to three-dimensional (3D) garments and focuses on summarizing the disjointed existing literature in the area of sketch-based 2D-to-3D garment conversion from a fashion sketch and/or a dress image. The review uses a narrative...
Safa Abbas Chattha· International journal for ad...· 0 citations
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.