This work introduces POCI-Diff (Positioning Objects Consistently and Interactively), a framework that generates annotated synthetic scenes from explicit 3D bounding-box layouts with per-object semantic control and proposes a warping-free editing pipeline supporting object insertion, removal, and transformation via regeneration, enabling efficient scene variation for data augmentation.
Abstract
Training robust visual surveillance models requires large-scale datasets with precise spatial annotations, yet collecting real surveillance data is costly, privacy-sensitive, and often legally constrained. Synthetic data generation offers a compelling alternative, but existing methods lack fine-grained 3D control over object placement and appearance, limiting geometric consistency across camera viewpoints. We introduce POCI-Diff (Positioning Objects Consistently and Interactively), a framework that generates annotated synthetic scenes from explicit 3D bounding-box layouts with per-object semantic control. By integrating Blended Latent Diffusion with depth-conditioned ControlNet, POCI-Diff synthesises complex multi-object scenes in a single forward pass, binding individual text descriptions to specific 3D locations. We further propose a warping-free editing pipeline supporting object insertion, removal, and transformation via regeneration, enabling efficient scene variation for data augmentation. Object identity across edits is preserved by conditioning on reference images via IP-Adapter, ensuring appearance consistency throughout interactive scene manipulation. Experiments show that POCI-Diff outperforms state-of-the-art 3D layout-guided generation methods in visual fidelity and layout adherence, while eliminating warping-induced geometric artifacts.
PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation, and a Context-Aware Dual-Stream Representation, to resolve the generative trade-off between strict instance isolation and global coherence.
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SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.
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This work introduces an exact analytical pixel-to-texel mapping that aligns diffusion trajectories across multiple viewpoints, and utilizes High-Resolution Latent Textures as a persistent canvas for gradually denoised textures, while camera views perform the denoising steps in latent pixel space.
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Novel view synthesis from unconstrained outdoor photo collections remains challenging for robust 3D scene representation. 3D Gaussian Splatting (3DGS) achieves real-time rendering with high visual fidelity, yet its static formulation is vulnerable to illumination changes, weather variations, and transient occluders. Op...
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Remote sensing recognition is often constrained by scarce observations of rare targets and costly annotations, making realistic synthetic augmentation particularly valuable for few-shot and long-tailed scenarios. Object insertion provides an efficient way to increase target diversity while preserving authentic backgrou...
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Generative models have rapidly pushed content creation be-yond 2D imagery toward dynamic 3D and 4D scene synthesis. Yet pro-ducing realistic and temporally stable 4D content from a single image is still difficult because one view provides limited structural cues and weak motion evidence. We introduce MATE4D, a framewor...
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.