StableMimic is presented, a unified tracker trained beyond the nominal tracking distribution that achieves the lowest errors on all four tracking metrics among five methods and attains the lowest values on six of seven post-fall motion and load measures, supporting improved interaction safety under this protocol.
Abstract
Humanoid motion trackers perform reliably within learned tracking distributions, but falls can move the robot into low-height, contact-rich states from which an advancing command is temporarily unreachable. Tracking-only policies may chase infeasible references, producing rapid, large-amplitude limb corrections that increase risk to the robot and its surroundings. We present StableMimic, a unified tracker trained beyond the nominal tracking distribution. Perturbed resets around multiple human get-up references expose prone, supine, off-balance, and intermediate ground-contact states, shaping structured recovery that returns the robot to the trackable region. Because tracking and recovery occupy markedly different state--action distributions, StableMimic uses dedicated experts for each regime and a proprioceptive gate that continuously blends their actions. A hidden successor-state objective teaches human-reference-shaped recovery without exposing reference identity or phase to the deployed Actor; deployment requires no get-up reference, recovery command, trajectory retrieval, or external policy switch. On the complete retargeted LAFAN1 dance subset, StableMimic achieves the lowest errors on all four tracking metrics among five methods. Across 100 matched push-to-fall trials per method, it recovers in 100/100 and attains the lowest values on six of seven post-fall motion and load measures, supporting improved interaction safety under this protocol. Real Unitree G1 dance and standing-reference deployments qualitatively demonstrate bounded limb motion, autonomous recovery, and command resumption.
LooperMuscle is introduced, a composed expert policy learning framework that restores tracking quality while preserving high training efficiency, and substantially outperforms vanilla FastSAC in motion tracking accuracy while requiring far less wall-clock time than PPO.
Boyi Liu, Qijing Li, Tianqi Yu et al.· 0 citations
Humanoid general motion tracking requires policies that can follow diverse whole-body references while maintaining balance. Building such policies involves many practical design choices, and their individual effects are often hard to assess. We address this issue with an empirical study of common modeling and training factors used in recent humanoid motion-imitation pipelines. To make the study controlled and reproducible, we developed YAHMP, an open-source modular framework for training, evaluating, and deploying whole-body motion tracking policies on the Unitree G1. Within YAHMP, we define a nominal configuration and compare variants that differ in motion-command representation, observation history, action representation, actuation profile, hand-force randomization during training, and training approach. We evaluate the resulting policies on a test set of retargeted human motions and compare the nominal policy with TWIST2 as an external baseline trained on the same motion set. The results distinguish choices with clear tracking effects from choices that mainly change actuation effort, training complexity, or physical interaction capability. Finally, we deploy YAHMP policies zero-shot on the real Unitree G1, demonstrating diverse whole-body motion tracking, balance under external perturbations, and forceful interaction.
This work introduces HumanTracker, a preference-aligned metric trained on 12K motion pairs containing 24K motions that better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.
Dai-En Liu, Zekun Qi, Jiayu Zeng et al.· 0 citations
GigaBrain-WBC-0.5, the first Behavior World Model for humanoid whole-body control, is presented, which trains a causal Transformer to jointly predict its next action, next state, and the distribution over its next latent behavior command, so the network that acts also models how the environment shapes what it can do next.
Ziyang Cheng, Tianshu Tang, Jinxi Lan et al.· 0 citations
Extreme-RGMT is introduced, a two-stage continual learning framework for robust generalist humanoid control that achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions.
HuMiT is presented, a whole-body teleoperation system built on a minimal reference target that requires only a minimal reference target, consisting only of root height, root velocity, and sparse keypoint positions at the current frame, yet achieves competitive or superior tracking superiority compared to methods relying on more diverse reference states.