We present Voxel-Grounded Online Instance Manager (VOIM), a training-free voxel-grounded instance manager that builds open-vocabulary 3D instance maps from RGB-D or from monocular RGB alone, a regime no prior training-free system addresses. Online systems typically segment object instances and label them at first detection, committing when evidence is weakest. VOIM instead defers label and instance decisions until soft evidence from unmodified, off-the-shelf perception has accumulated per voxel across views. We show that the mapping stage, rather than the particular perception models, carries the result: across four perception configurations on ScanNet++, varying the region descriptor, the detector label prior and the mask source, the map exceeds the strongest online RGB-D system, OVO-SLAM, by between 4.8 and 11.7 mIoU. Perception is not neutral, and substituting that baseline's own descriptor family costs 4.1 of the margin, yet the baseline carries the marginally better 2D descriptor (33.7 vs. 31.5 mIoU over three scenes) and still realizes the weaker map. Under a like-for-like protocol VOIM reaches 44.07 mIoU on ScanNet++ against 32.37, winning all ten scenes and both aggregations (pooled 33.31 vs. 25.97), and the same system runs unchanged to fully monocular RGB, matching that baseline pooled on Replica (27.80 vs. 27.50). The advantage is regime-specific: under Replica's all-classes scoring, matched inputs give a split result, 28.60 vs. 27.50 pooled against 24.59 vs. 30.11 on the per-scene mean. Room scale is label-limited and building scale drift-limited. Labeling does not run in real time, dominated by per-class detection over the full vocabulary. The maps export occupancy grids and resolve free-form queries to object instances.
Accurate 3D semantic perception is critical for safe autonomous navigation. However, supervised LiDAR segmentation remains tied to closed taxonomies and to the cost of point-wise manual annotation. Open-vocabulary methods avoid that cost by projecting the output of 2D vision-language models onto LiDAR and distilling it...
Cigdem Kokenoz, Amir Salarpour, Alkim Domeke et al.· 0 citations
Open-vocabulary scene understanding is fundamental for robotics, laying the groundwork for spatial reasoning and object manipulation. While closed-vocabulary 3D instance segmentation heavily leverages 3D shape information, state-of-the-art open-vocabulary methods remain predominantly restricted to 2D image features or...
Euiseok Han, Tri Ton, Hwanhee Kim et al.· 0 citations
Results from an adaptation of DINOv3 to the instance-level fusion pipeline of IIFNet3D are interpreted as evidence for a controlled transfer recipe rather than as a causal estimate of the individual contributions of VAID or depth filtering.
Lin-Man Wang, Zi-Fei Zhang, Chun-Ran Zheng et al.· 0 citations
Open-world 3D affordance grounding requires localizing functional object parts in 3D given free-form language queries. Existing methods typically assume pre-built object-centric 3D geometry and closed affordance ontologies, limiting deployment from raw RGB observations. We present AffordAny, an end-to-end framework tha...
Jun-Qiang Wu, Kai-Hua Tang, Xuan-Wen Chen et al.· 0 citations
Three-dimensional object detection for autonomous driving is dominated by detectors trained on large corpora of human-annotated 3D boxes, which can be solved training-free and open-vocabulary.
Ömer Faruk Deniz, Mustafa Taha Koçyiğit· 0 citations
OV3D-Bench is introduced, a diagnostic benchmark that compares open-vocabulary monocular 3D detectors under deployment-realistic conditions across seven indoor and outdoor datasets, and indicates that geometric localization is more mature, while open-vocabulary semantics remains the primary bottleneck.
M. Gladkova, Neehar Peri, Ishan Khatri et al.· 0 citations
Known for his clear and elegant writing style, Bertsekas shaped fields from control and optimization to large-scale computation and artificial intelligence.