A gesture elicitation study was conducted in which users suggested interactions for 16 geospatial data visualization tasks, presented as a realistic collaborative workflow co-designed with geography and migration researchers, producing a taxonomy of user-defined gestures using tangibles and styluses for engaging with geospatial data.
Abstract
Large tabletop displays and multi-surface environments offer potential for enhancing visual data exploration and collaborative work with geospatial datasets. These systems typically rely on multi-touch interactions, which can pose challenges when the multi-touch sensors misrepresent transitory movements as control inputs, leading to interruptions. Active tangibles and styluses offer an alternative to multi-touch interactions in MSEs, and have shown the potential to facilitate sense-making around large datasets. However, further research is needed to better understand how these modalities can be effectively leveraged for interacting with geospatial data visualizations. To address this, a gesture elicitation study was conducted in which users suggested interactions for 16 geospatial data visualization tasks, presented as a realistic collaborative workflow co-designed with geography and migration researchers. The study produced a taxonomy of user-defined gestures using tangibles and styluses for engaging with geospatial data, along with a thematic analysis of users'experiences with visualization tasks and interaction techniques.
Verbal communication emerged as an effective strategy for coordination among participants and the shared and dynamic visual representation supported spatial orientation and made collaborative actions, such as synchronizing movements or following gestures, more apparent.
Communicating complex environmental phenomena requires forms of visualization that go beyond analytical accuracy to support engagement, interpretation, and reflection. Eco-visualization addresses this challenge by combining data representation with aesthetic and narrative elements, but its creation often demands techni...
Chiara Ceccarini, Benedetta Bottari, Ami Licaj et al.· Journal of Ambient Intellige...· 0 citations
Understanding user experience (UX) in immersive and interactive media increasingly involves rich embodied interactions, where human motion, encompassing both human position and human body kinematics, evolves alongside multimodal UX data streams over space and time. While visualization techniques play a central role in...
Florent Robert, Clément Quere, A. Menin et al.· Journal of the Brazilian Com...· 0 citations
The findings show that avatar-based representations improved collaborator awareness and attentional guidance over cursor cues, while excessive embodiment introduced occlusion, distraction, and additional workload.
In today's fast-paced world, delivering information efficiently and unobtrusively is essential. While ambient and glanceable visualizations provide real-time data, they can increase cognitive load and disrupt primary tasks. We investigate incidental visualizations, a novel concept in information visualization designed...
Matilde Heitor, João Moreira, Daniel Gonçalves· 0 citations
Multimedia documents such as photographs, videos, texts, and web pages are essential for understanding how urban environments evolve, but exploring them in relation to a 3D city model remains difficult because spatial, temporal, and thematic relations must be handled simultaneously. This paper investigates how a design...
Akin Gulfidan, Pierre Chiron, John Samuel et al.· ISPRS Annals of the Photogra...· 0 citations
AI agents can generate code at a scale that’s hard for humans to review line-by-line. PDD Kit helps ensure the code is doing what the developer intended by creating formal specifications and testing against them. It converts developer intent into a Verus specification, proves AI-generated code meets it for every input, and uses tests where proofs aren't practical. Developers review intent, not every line. The post Formally verifying agent-written full-stack web apps with PDD Kit appeared first o…
Professor Paris Smaragdis develops computers with superhuman hearing for applications like speech recognition, music understanding, and environmental monitoring.
MIT News · Artificial Intelligence· news.mit.eduOct 23, 2026
During the School of Humanities, Arts, and Social Sciences’ 75th Anniversary Symposium, President Sally Kornbluth said “MIT has never needed your particular insight and guidance more than we do now.”
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.