AnyWorld is proposed, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations and enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions.
Abstract
Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.
This work introduces ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video, and adopts an asynchronous Slow-Fast dual-system architecture to make generative WAMs practical for real-time control.
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This work proposes Contact Flow, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object, and integrates this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model...
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CLAP is a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents and delivers the most comprehensive suite of action-conditioned video world models to date.
JoyAI-RA 0.5 is proposed, a generalist Vision-Language-World-Action framework that couples physical world-dynamics priors with visual semantics and scales manipulation learning across such data via dual action alignment, suggesting that abundant but weakly labeled human experience can be converted into a transferable t...
XEWorld is introduced, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying ph...
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This work presents RoboReact, a framework that automatically synthesizes whole-body humanoid manipulation skills from a single egocentric RGB-D observation, and highlights the potential of combining generative models, vision-language reasoning, and closed-loop control for scalable humanoid skill acquisition.
Shu-Liang He, Shuai Wang, Bo Yue et al.· 3 citations· ⚡1
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