Virtual Reality Applications and ImpactsDigital Mental Health Interventions
Abstract
Mental health interventions use therapeutic techniques to support emotional well-being, often leveraging emerging technologies to improve accessibility and effectiveness. In recent years, tools such as VR and AI have been increasingly used to create immersive and adaptive therapeutic experiences. This paper presents a framework that integrates generative artificial intelligence (GenAI) and virtual reality (VR) to enhance mental health interventions. The system allows for near real-time co-creation of three-dimensional objects during therapy sessions and provides a customizable “safe space”for emotional regulation. In a user study (n = 30), participants completed anxiety (GAD-7) and depression (PHQ-9) assessments, generated virtual objects linked to specific emotions, and rated the system’s usability (SUS) and recommendability (NPS). The framework achieved a high SUS score of 79 and an NPS of 40, indicating robust usability and willingness to recommend. Notably, neither anxiety nor depression levels, nor prior experience with VR or GenAI, significantly affected these measures. These findings highlight the feasibility and acceptability of combining GenAI and VR to offer immersive, personalized, and user-friendly therapeutic environments, representing a promising direction for future clinical validation in people-centered healthcare programs.
Digital tools have become increasingly integrated into contemporary psychological practice, responding to the growing demand for accessible, scalable, and experiential mental health interventions. Within this evolving landscape, Schema Therapy represents a promising field for technological enhancement due to its emphas...
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Virtual Reality Therapy is effective in reducing symptoms of anxiety, depression, post-traumatic stress disorder (PTSD), and substance use disorders and enhances patient engagement and improves accessibility of mental health services, including through smartphone-based applications.
A. Mufida, Aisyah Adinda Kurniawan, Diska Aprisa Lestari et al.· Lombok Medical Journal· 0 citations
Artificial Intelligence (AI) and digital media have shown potential in enhancing natural language processing (NLP) and conversational agents capable of simulating empathetic interaction. Cross Reality (CR) refers to applications that interconnect users across different stages of the Reality-Virtuality Continuum, integr...
Hazidi Nur Aqila Natasha, Ismail Ajune Wanis, Ahmad Muhammad Anwar et al.· EPJ Web of Conferences· 0 citations
Results indicate that the configuration flow was perceived as easy to learn and use, with generally positive acceptance, and offer concrete design directions for researchers and developers building AI-assisted mental health tools, particularly for users blocked by cost, stigma, or geography.
Fabiha Islam, Shamim Sharbaf, Liang Zhan et al.· Proceedings of the Internati...· 0 citations
This perspective article explores the current challenges and future potential of artificial intelligence (AI)-assisted immersive virtual reality (VR) for clinical applications in movement-based physical rehabilitation. It highlights the limitations of current immersive VR and introduces AI as a potential solution to im...
Martine Bordeleau, Hannah Derue, David R. Labbé et al.· Frontiers in Virtual Reality· 0 citations
Although virtual reality-based tools offer significant advantages in assessing social cognitive functioning, it is crucial to acknowledge their limitations, including technological challenges and limitations in the evaluation of their psychometric properties.
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
Microsoft Research Blog· microsoft.comOct 22, 2026
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