Codebook Agent is the most accurate method on all six benchmarks the authors compare, and an MLP proxy that reads the flattened adjacency, regressed on measured utility and per-task normalized token cost, reranks the top decoded candidates in a single batched forward pass.
Abstract
Adapting the communication topology of an LLM multi-agent system to each query improves both accuracy and efficiency, yet current designers treat this as conditional graph generation: a variational, autoregressive, or diffusion decoder searches the $N \times N$ adjacency space, and a graph-network proxy trained on utility and a structural cost such as edge count ranks the sampled candidates. We argue that this formulation is misaligned with the problem. Empirically, topologies that survive a reward filter collapse to about six distinct graphs even when the codebook capacity grows from 8 to 64; edge count is negatively correlated with measured token consumption (Pearson $r \approx -0.4$), so sparsifying the graph makes inference more expensive; and a message-passing scorer over agent-profile nodes is adjacency-invariant whenever agents share a profile---the default configuration of published benchmarks---so it cannot rank candidates at all in that regime. These three facts motivate Codebook Agent: a vector-quantized autoencoder compresses successful topologies into a query-independent 16-entry codebook; a reward-weighted MLP maps the query embedding to a distribution over codes; and an MLP proxy that reads the flattened adjacency, regressed on measured utility and per-task normalized token cost, reranks the top decoded candidates in a single batched forward pass. With no iterative search and no message passing at test time, Codebook Agent is the most accurate method on all six benchmarks we compare (84.6 average against 83.0 for the strongest prior designer), emits a topology in 2.4 ms, and uses 21.9--33.2% fewer LLM tokens.
Multi-agent systems for code generation are deployed with a single communication topology, chosen once for every problem. This is the wrong granularity. Evaluating five topologies on 614 problems from APPS, HumanEval+ and LiveCodeBench, we find that the advantage of hierarchical collaboration over a single agent grows...
Kearns, Roth, and Ryu show that the output agent's error approaches the global predictor's error along sufficiently deep paths with suitable feature coverage, while insufficient depth can prevent aggregation even in large networks.
M. Bateni, Z. Hadizadeh, Mohammadtaghi Hajiaghayi et al.· 0 citations
LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption. Recent work on automatic topology design, ARG-Designer, has reframed this problem as autoregressive graph generation. However, its training objecti...
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This work proposes AH-VIB, an attention-based autoregressive variational communication model that combines a variational information bottleneck (VIB) with sequential message generation and a hierarchical robustness loss, and evaluates it on a custom cooperative object-inspection and occupancy-mapping task.
Scaling cooperative multi-agent reinforcement learning to many agents faces the difficulty of the centralized critic N which has the joint observation space grows with N. Furthermore, it becomes more challenges in the sparse-reward setting due to the sparseness of useful signal. Mean-field approaches address scalabilit...
Thu Uyen Do, Van Phi Hoang, B. Le et al.· International Conference on...· 0 citations
It is found that a simple random-without-replacement routing policy, which lets each agent debate with two distinct and newly sampled peers at every round, provides a surprisingly strong baseline and consistently improves the accuracy-cost trade-off of sparse MAD.
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