This work proposes a method that leverages a TAMP approach, defining object-centric abstractions of execution constraints, called Unified TAMP (U-TAMP), to execute robotic tasks involving interactions among objects with heterogeneous shapes, sizes, and materials.
Abstract
Traditional task-and-motion planning (TAMP) approaches primarily focus on defining sequences of actions along with the necessary geometric and kinematic constraints to execute long-horizon tasks. However, their applicability in real-world settings is limited, as they typically assume simplified object models that overlook key physical properties critical for the successful execution of contact-rich tasks. Moreover, they often use sub-symbolic reasoning during motion planning, which drastically increases planning time and decreases overall success rates. We propose a method that leverages a TAMP approach, defining object-centric abstractions of execution constraints, called Unified TAMP (U-TAMP), to execute robotic tasks involving interactions among objects with heterogeneous shapes, sizes, and materials. Using a Vision-Language Model (VLM), we generate abstractions of inter-object affordances for characterizing physical interaction constraints between objects in contact-rich tasks, such as grasp and support constraints. These constraints are used to enrich the U-TAMP planning domain to deal with objects with variable physical properties. We perform experiments in simulated kitchen table organization scenarios and compare our results with those of the original U-TAMP, as well as a state-of-the-art VLM-based planner that leverages common sense knowledge of objects'affordances for plan generation. Our approach achieves significantly higher planning success rates and improves planning times by one to two orders of magnitude compared to other methods.
RoboFolDeX is introduced, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task, and a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protoco...
Evidence Acquisition and Feasibility Gating (EAFG) is proposed, a framework that acquires visual evidence through VLM-generated exploratory subgoals and TAMP-based execution and applies a feasibility gate to decide whether to proceed with task planning, acquire further evidence, or halt.
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DemoMimic (Dexterous Motion Mimic), a policy that manipulates objects by focusing on their geometry local to the contact points to improve sim-to-real consistency, yielding a single real-world policy that transfers across objects of varying shape, scale, mass, and friction wherever local contact structure is preserved.
This work proposes a hierarchical framework that uses motion keyframes as an intermediate representation between Vision-Language Model (VLM) planning and Reinforcement Learning (RL) control and introduces a saliency-based keyframe sampling strategy for low-level policy training that improves end-to-end task success rat...
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This work construct a digital twin of the environment, query a large foundation model to propose grasps that align with the object's affordances and task description, and then optimize the proposals to ensure robustness and plausibility before executing the result on the real robot.
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GRAB-TAMP is introduced, an FM-based TAMP framework that searches for scene entities required for task completion, grounds functional roles to valid physical objects, and plans only after a complete joint assignment establishes functional sufficiency.
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