Aug 2026· Jurnal sport science· pp.
1-17
· 0 citations· 48 references
Medicine
Abstract
Immersive training using virtual reality (VR), 360° video, and CAVE environments shows potential for enhancing perceptual-cognitive skills in sports; however, evidence remains limited and methodologies heterogeneous. This systematic review synthesised quantitative controlled interventions examining immersive training in healthy participants, focusing on measurement tools and study quality. Fourteen studies met inclusion criteria. Methodological quality was evaluated using the Downs and Black checklist. Extracted data included participant demographics, sport discipline and expertise, immersive technology type, training characteristics, targeted cognitive domains, outcome measures, main findings, subjective evaluations, and transfer effects. The assessed cognitive domains included: higher-order processes (n = 9; decision-making, anticipation), attention (n = 3; gaze control, visual search), processing speed (n = 3), and executive function (n = 2; inhibitory control). Behavioural outcomes were commonly used, with three studies employing cognitive assessments (Stroop and Vienna tests). Moderate-to-large effect sizes suggest that immersive training may enhance decision-making and processing speed. However, heterogeneity in study design and limitations in reporting, validity, and statistical power highlight the need for rigorous RCTs with cognitive and transfer measures to clarify the effectiveness and underlying mechanisms of immersive perceptual-cognitive training in sport.
Highlights What are the main findings? Virtual reality (VR) showed the strongest evidence for attention and executive functions. Studies used different levels of immersion, but the available evidence does not permit conclusions regarding their comparative effectiveness. What are the implications of the main findings? V...
Maria Pagano, Irene Cappadona, Anna Anselmo et al.· Healthcare· 0 citations
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Mona Herden, S. Grosprêtre, Pauline Eon et al.· Annals medicus· 0 citations
This systematic review evaluates the effectiveness of Virtual Reality (VR) technology in enhancing athletic performance across physical, technical, and psychological domains, including injury rehabilitation contexts, through a comprehensive search of Scopus, PubMed, and Science Direct databases from inception to Octobe...
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With the rapid advancement of global technology, virtual reality (VR) technology is playing an increasingly vital role in sports education, particularly in the process of participants learning motor skills.This study aims to explore the application of virtual reality technology in physical education and its impact on p...
VR-based interventions may improve motor-related outcomes in children and adolescents with ID, although effect robustness varied across domains and the apparent advantage of immersive VR remains exploratory.
BACKGROUND AND OBJECTIVE
Cerebral palsy (CP) is the most prevalent cause of childhood physical disability worldwide, affecting approximately 1.6 per 1,000 live births and imposing permanent deficits across motor, cognitive, and psychosocial domains. Conventional rehabilitation is frequently constrained by poor engageme...