HandFlow is presented, a fully generative flow-matching framework for temporally coherent 3D hand pose and shape estimation from monocular video and achieves state-of-the-art performance, with particularly large gains in world-space accuracy and temporal smoothness.
Abstract
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions. Temporal models improve consistency by aggregating information across frames, but they are typically deterministic regressors, making them vulnerable to ambiguous observations caused by occlusion and motion blur. Generative modeling offers a natural alternative by learning a prior over plausible hand motion sequences, enabling coherent hand-state recovery when visual evidence is incomplete or unreliable. Motivated by this observation, we present HandFlow, a fully generative flow-matching framework for temporally coherent 3D hand pose and shape estimation from monocular video. Given visual and skeletal observations, HandFlow denoises an entire temporal window of MANO parameters through a single ODE integration. To support this, we use a Flux-style dual-stream transformer that attends across the full sequence to capture long-range dependencies without autoregressive decoding, and a confidence-aware continuous masking mechanism that blends observed features with learnable mask tokens to handle noisy or missing observations. Experiments on DexYCB and HOT3D show that HandFlow achieves state-of-the-art performance, with particularly large gains in world-space accuracy and temporal smoothness. It reduces world-space pose error by over 30% compared with the strongest baseline and achieves the lowest acceleration error among all evaluated methods, while remaining competitive in per-frame pose accuracy. Moreover, on a single GPU HandFlow reconstructs a 150-frame sequence at 47 fps, about 12x faster than the fastest prior video-based method, with reconstruction itself accounting for only a small fraction of the end-to-end latency.
DreamHand is introduced, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder, offering a scalable path from everyday human video to robot manipulation data.
Direct latent-to-4D generation is introduced and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention.
Many flow-based video frame interpolation (VFI) methods synthesize an intermediate frame by estimating optical flow fields, warping the two input frames, and blending the warped observations. These latent flow fields are typically learned through image-level reconstruction supervision without direct flow annotations. In ambiguous regions containing repetitive or stochastic textures, rotating symmetric structures, or fast motion with blur, the matching evidence for a single query may contain multiple comparable and spatially separated peaks. Although the ground-truth intermediate frame provides indirect supervision, it may not uniquely identify the latent correspondence in ambiguous regions.When several locations provide multiple plausible matches, a single-flow estimator can retain only one displacement and discard the remaining candidates. If the selected match is incorrect or inconsistent with those of neighboring pixels, warping samples content from mismatched locations, producing ghosting, structural distortion, or blur.To address this limitation, we propose a multiple hypothesis flow estimation framework that preserves top-K candidate correspondences and selects one per location through a reliability-guided router. Each hypothesis is initialized from a coarse matching anchor and refined separately through anchor-centered local attention. Frame synthesis is thus conditioned on one selected flow-appearance hypothesis rather than a soft combination of candidate motions.Experiments on the proposed MA-HD benchmark and public VFI benchmarks show that our method achieves the best LPIPS and DISTS among the compared methods.
Zibo Su, Jing Kong, Rui-Xing Wang et al.· 0 citations
MotionCraft is presented, a controllable VSR framework that formulates restoration as motion-aware latent state prediction inspired by world models and integrates adaptive sparse attention with an explicit user-accessible control interface to deliver temporally consistent, high-quality reconstructions under streaming constraints.
Rong Fu, Chunlei Meng, Yangcheng Zeng et al.· 0 citations
Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Our project page: \href{https://fangchuan.github.io/SpatialCrafter/}{fangchuan.github.io/SpatialCrafter/}
Chuan Fang, Lingteng Qiu, Yixun Liang et al.· 0 citations
While Text-to-Image (T2I) diffusion models have achieved remarkable success, precise spatial and orientational control in multi-object scenes remains a persistent challenge. Existing methods either rely on computationally expensive dense 3D maps or suffer from severe attribute leakage and"cut-and-paste"artifacts. To address these limitations, we propose PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation. Instead of dense spatial maps, it establishes precise spatial-angular anchors using an efficient condition layout: individual object captions, 2D bounding boxes, and 3D angles. To resolve the generative trade-off between strict instance isolation and global coherence, we introduce a Context-Aware Dual-Stream Representation. By injecting local object tokens and relation-enriched scene tokens into the visual stream of modern MM-DiT architectures via parallel masked and unmasked pathways, PoseAdapter eliminates attribute leakage while preserving natural inter-object relationships and scene-level coherence. To support this paradigm, we construct OrientLayout, a high-quality dataset featuring standardized 2.5D annotations and instance-level decoupled semantics. Extensive experiments demonstrate that PoseAdapter outperforms state-of-the-art baselines in spatial accuracy, orientational precision, and multi-object visual fidelity. Code and dataset will be available at https://github.com/cyf23/PoseAdapter.
Yufeng Chi, Hui-Min Ma, Fan Gao et al.· 0 citations