GraFT is introduced, a training-free framework that supplies the missing 3D structure through a compact, easily maintained 3D scene graph (3DSG) and provides three spatial reasoning capabilities: deterministic geometry through symbolic tools, allocentric layout through a bird's-eye-view (BEV) rendering, and visual-attribute grounding through task-relevant egocentric frames.
Abstract
3D spatial reasoning underpins understanding and acting in the physical world, yet it remains unreliable in current multimodal large language models (MLLMs). These models falter at precise geometric measurement, at transforming between egocentric and allocentric viewpoints, and at grounding fine-grained appearance. The most common remedies fine-tune the model on large-scale curated spatial-reasoning datasets or attach dedicated encoders for 3D geometry, which typically couples the solution to costly supervision and a specific backbone. We instead introduce GraFT, a training-free framework that supplies the missing 3D structure through a compact, easily maintained 3D scene graph (3DSG). From this 3DSG, GraFT provides three spatial reasoning capabilities: (1) deterministic geometry through symbolic tools, (2) allocentric layout through a bird's-eye-view (BEV) rendering, and (3) visual-attribute grounding through task-relevant egocentric frames. On ScanQA, GraFT improves every metric over the same-backbone baseline, raising CIDEr by 27%. On VSI-Bench, GraFT improves frozen MLLMs by up to 65%, surpassing every proprietary and general-purpose open-source baseline, and several prominent fine-tuned spatial models.
Spatial reasoning remains a persistent weakness of vision-language models (VLMs), because RGB inputs do not directly provide geometric evidence. Existing remedies either inject 3D into the model at inference, paying architecture and latency costs, or train with outcome rewards that supervise only the final answer. Spat...
Hong-Xing Li, Yi-Xin Li, Ding-Ming Li et al.· 0 citations
Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close th...
Jaewoo Jung, Hyeonseo Yu, Honggyu An et al.· 0 citations
TTL-SR is proposed, a geometry-aware Test-Time Learning framework for quantitative Spatial Reasoning that leverages geometric consistency constraints and unlabeled test data to adapt models to target domains to boost spatial reasoning performance.
Ge-Ge Zhang, Shuai-Cheng Niu, Gang Dai et al.· 0 citations
GeoMind, a model-then-reason framework that employs a single LLM to autoregressively generate an explicit Geometric Description Language (GDL) map, serving as a grounded context to derive the final answer, suggests that explicit geometric grounding enables robust spatial reasoning without human annotation.
Xing Wei, Ao-Xiang Tian, Shaofan Liu et al.· Proceedings of the Thirty-Fi...· 0 citations
Spatial-OPSD, a label-free self-improvement framework that instead exploits spatial structure naturally available from perception and reconstruction tools, is introduced, achieving the highest average among the open models and the best results on three of five spatial reasoning benchmarks.
Zhen-Yu Liu, Zhangquan Chen, Ke-Yi Chen et al.· 0 citations
This work proposes \textbf{novel-view semantic rendering} as an auxiliary training task that requires the model to predict the semantic layout of an unobserved viewpoint, inspired by humans'ability to mentally simulate novel viewpoints during spatial reasoning.
Yuqun Wu, Yao Xiao, Chu-Hang Zou et al.· 0 citations
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