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Signal-Driven Pervasive Game Design: The LifeSync-Games Framework as a Player Experience Integration Layer

Sep 2026 · 0 citations · 28 references
Computer Science

TL;DR

LifeSync-Games (LSG), a framework that operationalizes player signals as a Player Experience Integration Layer acting transversally across the three existing pervasive dimensions through verified real-world signals: physical activity, sleep quality, memory, and decision speed, is presented.

Abstract

Pervasive games extend the magic circle across spatial, temporal, and social dimensions, yet treat the player's physiological and cognitive state as a passive receptor rather than an active signal. This paper presents LifeSync-Games (LSG), a framework that (unlike proposals treating player signals as an additional dimension), operationalizes them as a Player Experience Integration Layer (PEIL) acting transversally across the three existing pervasive dimensions through verified real-world signals: physical activity, sleep quality, memory, and decision speed. The framework introduces a gamified integration artifact (the LSG portal) that mediates the real<->virtual exchange through redeemable points, real-world missions, and structural gamification. Five HCI design principles grounded in Self-Determination Theory and Flow Theory are proposed, instantiated across six commercial video games, together with a study protocol (n = 70-80 participants, quasi-experimental design). This paper reports the design stage of LSG: rule thresholds and portal parameters are design decisions pending empirical calibration; no data collection has yet been conducted. The main contribution is a theoretically grounded framework and validation protocol positioning player-sensitive integration as the mechanism enabling pervasive games to respond to the player's actual biological and cognitive state.

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