PhysConvex, a physics-informed dynamic convex field for video-based reconstruction, physical system identification, and simulation, and a mesh-free reduced-order convex simulator in which neural skinning modes define physics-based deformation bases directly over deformable convex supports are introduced.
We present GaussPDE, a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. Our key observation is that PDE rendering requires not only accurate appearance, but also a reliable discrete computat...
PhysReal, a video-driven framework for learning and simulating the underlying physics of real deformable objects, integrates a spatially varying hybrid expert-neural constitutive model with a differentiable MPM simulator and 3DGS renderer, and shows strong potential for downstream robotic applications.
Yi-Nan Deng, Jian-Qiao Song, Yi-Si Zhang et al.· 0 citations
Estimating deformable object states remains a fundamental challenge in robotics and simulation. We propose a novel factor graph-based framework for probabilistic mesh state estimation of deformable objects. The method directly updates a tetrahedral mesh, a rich and physically-grounded representation of an environment,...
Lidia Al-Zogbi, Fang-Jie Li, Samuel Tobin et al.· 0 citations
Recent advances in generative world models have increased interest in digital models that reproduce both the appearance of real objects and their response to physical interaction. Three-dimensional reconstruction techniques, including 3D Gaussian Splatting, capture detailed surface geometry and appearance from images a...
3D Gaussian Splatting has evolved from static reconstruction toward physics-integrated representations meant to predict how scenes change under interaction. This creates an evaluation problem: a rollout can look plausible while relying on incorrect internal mechanics, and visual agreement with observed motion does not...
Many physical and biological systems -foams, membranes, elastic shells, or tissue sheets- can be mathematically described as 2D surfaces. These surfaces can host complex dynamics, like reaction-diffusion systems, and undergo drastic deformations. Here, we present triangulax, an open-source Python library for simulation...
Sam Silliman, Qi-Wei Yu, Nikolas H. Claussen· arXiv.org· 0 citations
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