Aug 2026· Computer graphics forum (Print)· Vol 45· 0 citations· 37 references
Computer Science
TL;DR
This paper introduces a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision without sacrificing natural body dynamics.
Abstract
Music-driven character animation enables and enhances transformative applications in entertainment and interactive education. However, synthesizing realistic drumming motion from audio remains challenging due to the inherent tension between high-acceleration dynamics and the need for extreme spatial-temporal precision. Existing approaches, often reliant on motion matching or MIDI input, struggle with generalizing to diverse real-world audio. Moreover, the field lacks standardized evaluation metrics capable of distinguishing precise drumming from noisy motion. In this paper, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integrity from drumstick precision, thus enabling centimeter-level stick precision without sacrificing natural body dynamics. Additionally, leveraging our own dataset and data augmentation strategy, the model generalizes to non-curated, in-the-wild audio. To rigorously evaluate performance, we propose two novel metrics: an impact-to-target distance to quantify spatial precision and an audio-motion correlation score to assess temporal alignment. Our quantitative analysis and user studies demonstrate that our system generates high-quality motion that is often indistinguishable from ground-truth performances.
State-of-the-art models for audio-driven digital human generation have achieved photo-realistic results in talking-head synthesis. However, extending these models to singing-head synthesis remains challenging due to a significant Domain Gap: singing requires more exaggerated expressions, vivid jaw openings, and precise...
Yi-Chi Zhang, Hui Zhang, Guan-Jun Liu et al.· 0 citations
Neural synthesis for musical instruments has the potential to revolutionize current practices that use concatenative synthesis and a sample library. However, most research focused on piano synthesis and expressive performance generation; little work has been done on continuously articulated instruments like the violin,...
Baotong Tian, Cynthia Lu, Vincent K. M. Cheung et al.· 0 citations
Digital modeling of traditional Chinese musical instruments significantly lags behind that of their Western counterparts, limiting advances in cultural preservation and related research. This paper addresses score-to-audio generation for the Chinese bamboo flute (dizi), aiming to synthesize expressive audio with human-...
Rongfeng Li, Juncheng Liu, Zijin Li et al.· Acoustics· 0 citations
Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed track. This limits source-level control and differs from practical audiovisual workflows, where speech, music, sound effects, and ambient sounds are represented as separate...
Discrete text-to-motion generation models are powerful tools for synthesizing diverse human motions, yet endowing them with controllable, high-fidelity stylistic variations remains challenging. Direct retraining or fine-tuning these models often disrupts the fragile discrete token distributions learned by masked genera...
Shuai-Ying Hou, Hong-Yu Tao, Jun-Jie Gao et al.· IEEE Transactions on Visuali...· 0 citations
The decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces.
Yan-Ru An, Rui-Yan Wang, Wen-Wu Wei et al.· 0 citations
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