LT-Mem is proposed, a volatility-aware memory evolution framework that unifies spatially aligned instance-level 3D perception with volatility-conditioned temporal reasoning and introduces LT-VQA, a dataset and evaluation suite comprising multi-session recordings, persistent identity annotations, and temporal QA pairs.
Abstract
Long-term robot operation in evolving environments requires object-level understanding that persists across repeated revisits. Existing systems either overwrite history to maintain an up-to-date map or store semantic snapshots without consistent cross-session object identity, resulting in temporal amnesia: the systematic loss of object history that prevents answering queries such as"Where has the green chair been across all sessions?"We propose LT-Mem, a volatility-aware memory evolution framework that unifies spatially aligned instance-level 3D perception with volatility-conditioned temporal reasoning. First, a multi-session SLAM backbone provides spatially aligned per-object observations across sessions. Second, a reasoning layer governs how object memory evolves: deterministic evidence scoring preserves cross-session identity, and a volatility-aware policy selects among overwrite, hold, and multi-hypothesis actions based on each object's dynamics. Third, the resulting Tri-Memory structure (Live, Delta, Meta) preserves both current states and event histories, enabling longitudinal object-centric reasoning. We further introduce LT-VQA, a dataset and evaluation suite comprising multi-session recordings, persistent identity annotations, and temporal QA pairs. Experiments show that LT-Mem consistently outperforms baselines across all metrics while consuming an order of magnitude fewer tokens, and ablations confirm that gains are driven by the structured memory architecture rather than LLM capacity.
Experiments on long-horizon embodied and web-agent benchmarks show that MemPrism consistently improves the task performance, especially as trajectories become longer, while reducing memory token consumption.
Zhisheng Chen, Bingfan Zeng, Bangde Cao et al.· 0 citations
Long-lived AI agents require continuity across interactions, but continuity cannot be obtained by simply extending the prompt window. An agent must preserve useful prior experience, retrieve it selectively, distinguish personal context from external evidence, and revise memory when the underlying situation changes. We propose an architectural memory substrate organized along two orthogonal axes: a representational axis spanning structured records, vector representations, and graph relations; and a temporal axis spanning short-term traces, medium-term abstractions, and long-term semantic commitments. Its key design constraint is synchronized structured-vector-graph memory: structured records govern eligibility, vector representations support recall, and graph relations adjudicate support, contradiction, and supersession before gated context projection. Its central claim is that reliable personalization is a memory design problem: useful memory is structured, selectively exposed, continuously consolidated, and epistemically labeled rather than stored as undifferentiated conversation history. Beyond the framework, we instantiate MRMS as a lightweight prototype implementing structured records, vector retrieval, temporal policies, and graph-based revision. The prototype exercises the core substrate mechanisms through pre-generation memory selection, revision, boundary enforcement, and evidence attribution under controlled long-lived interaction scenarios with explicit evidence requirements.
LeanMem is proposed, a lightweight long-term memory framework that improves accuracy over the strongest memory-based baseline in every setting, at the lowest or near-lowest construction cost, inference tokens, and latency.
Robots operating in human environments need memories that capture not only what objects exist and where, but also how people use them over time and how individual interactions compose into goal-directed activities. Existing 4D scene graphs preserve object and place histories but omit activity structure, whereas activity representations are either not grounded in persistent 3D scenes or rely on externally provided event boundaries and object associations. We present GESTO (Grounded Event and Spatio-Temporal memOry), a spatio-temporal memory that couples a persistent 4D scene graph with a two-level hierarchy of atomic human--object interactions and goal-driven events. From an RGB-D observation stream, GESTO automatically extracts timestamped interactions, grounds them to persistent scene entities, groups them into events, and uses event context to refine uncertain object associations. A relation-aware tool-calling agent queries the resulting memory for activity-centric spatio-temporal reasoning. We evaluate GESTO on the reproducible text, binary, and time categories of an existing benchmark, together with 40 new Space2Event and Event2Space queries. GESTO achieves scores of 0.71, 0.75, and 0.70 on the standard categories, approaching a method supplied with ground-truth event and object grounding, while substantially outperforming the same reasoning framework when these inputs are removed. It further achieves 0.73 and 0.75 on Space2Event and Event2Space queries. Ablations show that hierarchical event structure and context-aware grounding refinement provide complementary benefits, supporting activity-grounded hierarchical memory for retrospective reasoning in dynamic human environments.
Ermanno Bartoli, Buwei He, Dennis Rotondi et al.· 0 citations
The results suggest that effective long-horizon agent memory depends less on storing more information than on deciding which information should remain active, and that effective long-horizon agent memory depends less on storing more information than on deciding which information should remain active.
Robots deployed over long periods must reason about environments that change over time. Existing long-term perception systems often address object change reactively, updating their maps only after revisiting a scene and observing that an object has moved. Instead, robots should reason proactively about how long objects are likely to persist using the context in which they appear. For example, a car at a traffic light and a car in a parking spot share the same semantic class, but their contexts imply different persistence durations. We propose PreSIST (Predictive Scene-conditioned Instance Survival over Time), a method for predicting whether an observed object will remain in its last seen pose at arbitrary future times. PreSIST estimates instance-level persistence priors from object properties and scene context, then integrates these priors with a probabilistic persistence filter as observations become available. Its key insight is that the reasoning capabilities of vision-language models (VLMs) can relate scene context to likely object use and human activity, enabling persistence prediction before long-term observations are available. We develop two interchangeable variants: PreSIST-Lang, which estimates persistence priors using a VLM, and PreSIST-Vis, a novel vision-only model trained using PreSIST-Lang pseudo-labels for efficient deployment. Experiments on a new dataset of in-the-wild object persistence annotations show that PreSIST-Lang and PreSIST-Vis outperform baselines on open-world persistence prediction.