2026· Media and Communication Research· Vol 7· 0 citations· 14 references
Abstract
: Drawing on platform affordance theory, this study compares Soul and Momo to examine how stranger-socializing platforms shape young adults’ intimate relationships through interface design, matching algorithms, and interaction rules. Based on semi-structured interviews with 25 young adults who had used both platforms and three-stage coding, it analyzes the links among technological design, interaction scripts, and relationship forms. The findings show that Momo, through geographical proximity, visual display, and instant connection, constructs an efficiency-oriented filtering script that makes intimacy momentary, shallow, and highly substitutable. By contrast, Soul, through de-visualization, interest-based matching, and narrative expression, constructs a meaning-oriented performative script in which relationships depend more on narrative prelude, sustained investment, and spiritual expectation. Young users move between platforms according to emotional needs, adjusting interaction rhythm, self-presentation, and relationship expectations to produce differentiated forms of the “platformed self.” Yet these choices remain shaped by technological rules and commercial logic. Overall, platform affordances, interaction scripts, and relationship forms form a chain of effects that produces a paradox of platformized intimacy: expanded choice coexisting with emotional fatigue and constrained subjectivity. This study highlights the co-construction of technology and emotion and suggests that platform design should give greater attention to user autonomy, emotional well-being, and a healthy relational ecology.
TikTok has become an influential environment for adolescent socialization, identity exploration, cultural participation, and self-presentation. Rather than functioning simply as a channel through which pre-existing youth culture is expressed, the platform's recommendation architecture, imitation-oriented affordances, v...
C. Mukuka, Mercy Mutale Mukuka· International journal of res...· 0 citations
This article challenges the dematerialization bias in digital intimacy studies and the sociological assumption that digital capitalism dissolves social bonds (alienation) by examining how Chinese female
otome
video game players materialize and embody their virtual relationships in their everyday life. While there i...
This netnographic study examines how participant roles, group norms, and platform affordances shape interaction and power dynamics in three purposively selected Swedish Facebook groups. Grounded in sociocultural theory and Goffman's dramaturgical framework, the study combines prolonged, multi-phase observation with com...
Ali Mohamed, Aron Schoug· Social Sciences & Humani...· 0 citations
This study seeks to expand the current understanding of perceived social media agility (PSMA) within the dynamic capabilities perspective by exploring its influence on positive electronic word-of-mouth (e-WOM) across culturally diverse settings. Specifically, it examines how cultural orientation (collectivist versu...
Sıddık Bozkurt, N. Colmekcioglu, D. Gligor· International Marketing Revi...· 0 citations
This study examined how Vietnamese Generation Z university students negotiate intimacy, reputation, and family authority in dating applications. Using an interpretivist, social-constructionist design, we interviewed 25 students in five Vietnamese cities and analysed the material through theory-informed reflexive themat...
Ban Thi Quynh Giao, Thang Chien Pham· Culture, Health and Sexualit...· 0 citations
This study examines public perceptions of dating in the metaverse, focusing on emotional connection, authenticity, and societal acceptance. Drawing on an affordance perspective and Rogers’ Diffusion of Innovations theory, the study explores how perceived action possibilities of metaverse platforms and evaluations of re...
Farah Azhar, Esther Ehino Akheituame· Journal of Communication Tec...· 0 citations
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