It is proved that optimal admission ordering is NP-hard under multi-dimensional resource demands via reduction from vector bin packing, and that optimal admission ordering is NP-hard under multi-dimensional resource demands via reduction from vector bin packing.
Abstract
GPU cluster operators cannot predict how long pending workloads will wait for admission. Existing systems use greedy heuristics with no formal wait time guarantees. We formalize GPU cluster admission as a multi-class, multi-resource queueing network and prove a structural decomposition: the pending queue partitions into quotable workloads (bounded wait time under stability) and unfeasible workloads (no finite bound without reconfiguration). For quotable workloads, we model each cluster queue as an M/G/k system where the effective server count k is determined by a vector packing reduction; under an explicit stochastic domination assumption, we establish O(1/(1-rho)) wait time scaling. We prove that optimal admission ordering is NP-hard under multi-dimensional resource demands via reduction from vector bin packing. We validate on Kueue, the standard Kubernetes workload queuing system, using CPU, memory, and GPU (via Dynamic Resource Allocation) resources. The vector k_eff correctly identifies bottleneck resource dimensions, Little's Law holds exactly, and the Erlang-C approximation consistently overestimates observed wait times in the conservative direction.
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