Jul 2026· Journal of Innovation and Research in Primary Education· Vol 5, pp. 5321-5331· 0 citations
TL;DR
The AR-based learning media developed proved to be Highly Feasible, Highly Practical, and Effective in improving students’ learning outcomes on the Image Manipulation material at vocational high schools.
Abstract
This study aims to develop Augmented Reality (AR)-based digital learning media using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) tailored to the visual learning styles of students in the Image Manipulation subject within the Visual Communication Design (VCD) program at State Vocational High School 1, Gorontalo City. The method used was research and development (R&D) employing the ADDIE model. The research subjects were 60 Grade 11 VCD students divided into an experimental class (using AR media) and a control class (conventional learning). The research results indicate that the AR-based learning media was deemed Highly Feasible based on the assessments of three validators, with an average feasibility score of 92.7%. The practicality of the media received the Highly Practical category based on the response questionnaires from students in the experimental class. In terms of effectiveness, all students in the experimental class showed improved learning outcomes with an average N-Gain of 0.68 (Moderate category, approaching High), and the experimental class’s posttest scores were consistently higher than those of the control class. Thus, the AR-based learning media developed proved to be Highly Feasible, Highly Practical, and Effective in improving students’ learning outcomes on the Image Manipulation material at vocational high schools
The adaptive AR-based learning media is expected to enhance students’ visual-spatial ability and learning outcomes through interactive visualization and more meaningful learning experiences through interactive visualization and more meaningful learning experiences.
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