Aug 2026· Healthcare· Vol 14, pp. 2472· 0 citations· 16 references
Medicine
TL;DR
A virtual reality-assisted exercise program integrating virtual reality appears to be a feasible and well-tolerated intervention for institutionalized older adults, suggesting potential favorable changes in cardiovascular health and functional capacity.
Abstract
Highlights What are the main findings? A virtual reality-assisted exercise program provided preliminary descriptive information on potential favorable changes in cardiovascular health and functional capacity among institutionalized older adults. Participants demonstrated 100% adherence to the intervention, completing all prescribed sessions (10/10), and reported high satisfaction, with no adverse events during the intervention. What are the implications of the main findings? Virtual reality appears to be a feasible strategy to enhance engagement and adherence in exercise programs for older adults in institutional settings. These preliminary findings support further exploration of immersive technologies in rehabilitation and health promotion programs for older adults. Abstract Background: Physical inactivity and functional decline are common among institutionalized older adults, increasing the risk of cardiovascular disease and loss of independence. Innovative strategies such as virtual reality-assisted exercise may enhance adherence and improve health outcomes in this population. Methods: A pilot intervention study with a pre-post design was conducted in five institutionalized older adults who participated in a virtual reality-assisted multicomponent exercise program. The intervention included sessions combining strength, aerobics, balance, and flexibility exercises. Anthropometric, cardiovascular, and functional variables were assessed before and after the intervention. Physiological responses were assessed at the beginning of the sessions, midway through the intervention, and at the end of the program, along with participant satisfaction. Results: Preliminary descriptive changes were identified following the intervention, including lower values for body mass, body fat percentage, and systolic blood pressure, together with higher scores in several functional capacity measures, such as lower and upper body strength, aerobic endurance, and mobility. Physiological responses during exercise remained within expected ranges across sessions. All participants reported high satisfaction with the intervention, and no adverse events were documented. Conclusions: A multicomponent exercise program integrating virtual reality appears to be a feasible and well-tolerated intervention for institutionalized older adults. The preliminary descriptive findings suggest potential favorable changes in cardiovascular health and functional capacity; however, because no control group was included, the specific contribution of the virtual reality component cannot be determined.
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Laura Pilar de Paz-Montón, J. Carmona-Torres, Víctor Serrano-Fernández et al.· Healthcare· 0 citations
Aim: To examine the feasibility of a seated virtual reality exercise telehealth intervention on physical activity and cardiometabolic health in young people with cerebral palsy (CP). Method: This was a randomized two-arm parallel group study: an immediate start group versus a waitlist control that continued usual activ...
Byron Lai, Drew Davis, R. Young et al.· Developmental Medicine & Chi...· 1 citation
Introduction The global rise in life expectancy has driven research into aging-related vulnerabilities, particularly cognitive frailty. Physical activity interventions have been identified as a protective factor, and technology, such as wearable devices, may enhance engagement. This pilot RCT explores mobile phone appl...
Kar Yin Lee, S. Siew, Tat-Lee Teo et al.· Frontiers in Sports and Acti...· 0 citations
Fear of falling (FoF) is common in assisted living facilities (ALFs) and contributes to reduced mobility and well-being. Cognitive Behavioral Therapy (CBT) and exercise interventions are effective, but no culturally adapted programs exist for German-speaking ALFs.
To assess the feasibility of implementin...
Eric Lenouvel, Andreas Biedermann, Lena C. Bruhin et al.· Pilot and Feasibility Studie...· 0 citations
Background Esports (competitive and organised video gaming) may enhance physical and cognitive health in older adults. The aim of this study was to examine the feasibility and effects of a multicomponent program incorporating esports on physical and cognitive function in community-dwelling older adults. Methods This pa...
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Refinements to navigation, cue salience, and mitigation of negative VR effects are warranted before future efficacy testing, but preliminary feasibility and acceptability of the VET-SAVR prototype for suicide risk identification and lethal means counseling training are supported.
Donna L. Schuman, Micki Washburn, Regina T. Praetorius et al.· PLoS ONE· 0 citations
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